Detection des batiments entièrement entourés, mais pas encore au point.
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@ -6,26 +6,29 @@ BatimentQuad_::BatimentQuad_(Quad _c, bool _isSub, bool _we, bool _ws, bool _ww,
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}
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bool BatimentQuad_::split() {
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int minSurface = 100 * 100 * 100;
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int minSurface = 100 * 100 * 10;
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Quad q = c;
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//Quad q = c << c.maxLengthSide();
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if(c.maxLengthNS() < c.maxLengthEW()) {
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q = c >> 1;
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bool t = we;
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we = wn; wn = ww; ww = ws; ws = t;
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we = ws; ws = ww; ww = wn; wn = t;
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}
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std::cout << "w : " << we << " " << ws << " " << ww << " " << wn << std::endl;
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if((we || ws || ww || wn) && q.surface() > 2 * minSurface) {
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Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 3.f/8.f, 5.f/8.f);
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Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 3.f/8.f, 5.f/8.f);
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Vertex n = Segment(q[NW], q[NE]).randomPos(seed, 0, 1.f/2.f, 1.f/2.f);
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Vertex s = Segment(q[SE], q[SW]).randomPos(seed, 1, 1.f/2.f, 1.f/2.f);
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addChild(new BatimentQuad_(Quad(q[NE], q[SE], s, n), true,we&&true,ws&&true,false,wn&&true));
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addChild(new BatimentQuad_(Quad(q[SW], q[NW], n, s), true,false,ws&&true,ww&&true,wn&&true));
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addChild(new BatimentQuad_(Quad(n, s,q[SW],q[NW]), true,false,ws&&true,ww&&true,wn&&true));
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} else {
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Quad ch = c.offsetNormal(Dimensions::hauteurEtage);
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ch = ch.insetNESW(80);
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addChild(new ToitQuad(ch, Dimensions::hauteurToit));
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if(we || ws || ww || wn)
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addChild(new ToitQuad(ch, Dimensions::hauteurToit));
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else
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addChild(new BatimentQuadJardin(ch));
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}
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return true;
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@ -20,7 +20,7 @@ public:
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);
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};
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static const unsigned int mur = 0xF1E3AD;
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static const unsigned int toit = 0x961618;
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static const unsigned int toit = 0xF0F0F0;//0x961618;
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static const unsigned int route = 0x363636;
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static const unsigned int trottoir = 0x666666;
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static const unsigned int bordureTrottoir = 0xAAAAAA;
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