Passage de la 2D à la 3D pour la fonction cosAngle dans vertex.
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@ -36,7 +36,7 @@ Vertex Vertex::setNorm(float n) const {
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float Vertex::cosAngle(Vertex v) const {
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// http://www.developpez.net/forums/d202580/applications/developpement-2d-3d-jeux/contribuez/faq-mat-quat-ajout-calculs-vectoriels/
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return ((this->x*v.x + this->y*v.y) / (norm()*v.norm()));
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return ((this->x*v.x + this->y*v.y + this->z*v.z) / (norm()*v.norm()));
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}
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float Vertex::angle(Vertex v) const {
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