2011-m2s3-city-builder/lod.cpp
2014-09-25 01:36:57 +02:00

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#include "all_includes.hh"
Lod::Lod(Vertex _camera, Chose* root) {
for (int i = 0; i < 6; i++) {
merge[i].init((i & 1) ? 1 : -1);
splitIn[i].init((i & 1) ? 1 : -1);
splitOut[i].init((i & 1) ? -1 : 1);
}
this->camera[0] = _camera.x;
this->camera[1] = _camera.y;
this->camera[2] = _camera.z;
addSplitCube(root);
setCamera(_camera);
}
void Lod::setCamera(Vertex newCamera) {
this->camera[0] = newCamera.x;
this->camera[1] = newCamera.y;
this->camera[2] = newCamera.z;
// Merge.
for(int i = 0; i < 6; i++) {
Chose* c;
while((c = merge[i].popIfLessThan(camera[i>>1]))) {
for(int j = 0; j < 6; j++) {
if(i == j) continue;
merge[j].remove(c->lod.mergeBox[j], c);
}
doMerge(c);
}
}
// Split out vers split in.
for(int i = 0; i < 6; i++) {
Chose* c;
while((c = splitOut[i].popIfLessThan(camera[i>>1]))) {
if(c->lod.inCounter == 5) {
for(int j = 0; j < 6; j++) {
if(i == j) continue;
splitIn[j].remove(c->lod.splitBox[j], c);
}
doSplit(c);
}
else {
c->lod.inCounter++;
splitIn[i].insert(c->lod.splitBox[i], c);
}
}
}
// Split in vers split out.
for(int i = 0; i < 6; i++) {
Chose* c;
while((c = splitIn[i].popIfLessThan(camera[i>>1]))) {
c->lod.inCounter--;
splitOut[i].insert(c->lod.splitBox[i], c);
}
}
}
void Lod::doSplit(Chose* c) {
c->split();
std::vector<Chose*>::iterator it;
////bool mergeCube = false; // Started to work again on the project, a new warning detected this.
for (it = c->children.begin(); it != c->children.end(); ++it) {
////mergeCube = true; // Started to work again on the project, a new warning detected this.
(*it)->triangulation();
(*it)->updateAABB();
// (*it)->drawAABB();
addSplitCube((*it));
}
addMergeCube(c);
// else {
// // Pour debug : quand on tente de split un objet qui ne peut
// // pas l'être, on vire le dessin de sa splitBox.
// c->clearTriangles();
// c->triangulation();
// }
}
void Lod::doMerge(Chose* c) {
doSubMerge(c);
addSplitCube(c);
}
void Lod::doSubMerge(Chose* c) {
std::vector<Chose*>::iterator it;
for (it = c->children.begin(); it != c->children.end(); ++it) {
for(int j = 0; j < 6; j++) {
merge[j].remove((*it)->lod.mergeBox[j], (*it));
splitIn[j].remove((*it)->lod.splitBox[j], (*it));
splitOut[j].remove((*it)->lod.splitBox[j], (*it));
}
doSubMerge(*it);
}
c->merge();
}
void Lod::addMergeCube(Chose* chose) {
// Innutile de détecter si l'on est déjà sortis de la mergeBox :
// comme elle est plus grosse que la splitBox, on est forcément
// dedans.
for(int i = 0; i < 6; i++)
merge[i].insert(chose->lod.mergeBox[i], chose);
}
void Lod::addSplitCube(Chose* c) {
c->lod.inCounter = 0;
for(int i = 0; i < 6; i++) {
if(splitOut[i].lessThan(c->lod.splitBox[i], camera[i>>1])) {
c->lod.inCounter++;
splitIn[i].insert(c->lod.splitBox[i], c);
} else {
splitOut[i].insert(c->lod.splitBox[i], c);
}
}
if (c->lod.inCounter == 6) {
for(int i = 0; i < 6; i++)
splitIn[i].remove(c->lod.splitBox[i], c);
doSplit(c);
}
}