2011-m2s3-city-builder/rules/chose.cpp
2011-12-21 16:16:32 +01:00

65 lines
1.4 KiB
C++

#include "all_includes.hh"
Chose::Chose() : seed(initialSeed), children() {
std::cout << "NEW CHOSE " << (int)(this) << std::endl;
}
void Chose::addChild(Chose* c) {
children.push_back(c);
}
void Chose::addTriangle(Triangle* t) {
triangles.push_back(t);
}
bool Chose::merge() {
children.clear();
// triangles.clear();
return true;
}
void Chose::display() {
if (children.size() > 0) {
std::vector<Chose*>::iterator it;
for (it = children.begin(); it != children.end(); ++it) {
(*it)->display();
}
} else {
std::vector<Triangle*>::iterator it;
for (it = triangles.begin(); it != triangles.end(); ++it) {
(*it)->display();
}
}
}
void Chose::addBBPoint(Vertex v) {
if (lod.firstBBPoint) {
lod.firstBBPoint = false;
lod.aabb[0] = v.x;
lod.aabb[1] = v.x;
lod.aabb[2] = v.y;
lod.aabb[3] = v.y;
lod.aabb[4] = v.z;
lod.aabb[5] = v.z;
} else {
lod.aabb[0] = std::min(lod.aabb[0], v.x);
lod.aabb[1] = std::max(lod.aabb[1], v.x);
lod.aabb[2] = std::min(lod.aabb[2], v.y);
lod.aabb[3] = std::max(lod.aabb[3], v.y);
lod.aabb[4] = std::min(lod.aabb[4], v.z);
lod.aabb[5] = std::max(lod.aabb[5], v.z);
}
}
void Chose::updateAABB() {
lod.firstBBPoint = true;
getBoundingBoxPoints();
for (int i = 0; i < 6; i++) {
// TODO
lod.splitCube[i] = lod.aabb[i];
lod.mergeCube[i] = lod.aabb[i];
}
}
unsigned int Chose::initialSeed = 779313522;//random_seed();