2011-m2s3-city-builder/rules/quartier/quartierquadrect.cpp

25 lines
752 B
C++

#include "all_includes.hh"
QuartierQuadRect::QuartierQuadRect(Vertex ne, Vertex se, Vertex sw, Vertex nw) : QuartierQuad(ne, se, sw, nw) {
}
QuartierQuadRect::~QuartierQuadRect() {
children.clear();
triangles.clear();
}
bool QuartierQuadRect::split() {
Vertex n = Segment(c[NW], c[NE]).randomPos(seed, 0, 33, 67);
Vertex s = Segment(c[SE], c[SW]).randomPos(seed, 1, 33, 67);
Quad qe = Quad(c[NE], c[SE], s, n);
Quad qw = Quad(c[SW], c[NW], n, s);
qe.offset(W,-hrw);
qw.offset(W,-hrw);
addChild(new RouteQuadChaussee(qe.c[NW], qe.c[SW], qw.c[NW], qw.c[SW]));
addChild(QuartierQuad::factory(seed, 2, qe.c[0], qe.c[1], qe.c[2], qe.c[3]));
addChild(QuartierQuad::factory(seed, 3, qw.c[0], qw.c[1], qw.c[2], qw.c[3]));
return true;
}