31 lines
755 B
C++
31 lines
755 B
C++
#include "all_includes.hh"
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TerrainQuadHerbe::TerrainQuadHerbe(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Chose() {
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addEntropy(ne, se, sw, nw);
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c[NE] = ne;
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c[SE] = se;
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c[SW] = sw;
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c[NW] = nw;
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}
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void TerrainQuadHerbe::getBoundingBoxPoints() {
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addBBPoint(c[NE]);
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addBBPoint(c[SE]);
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addBBPoint(c[SW]);
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addBBPoint(c[NW]);
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addBBPoint(c[NE] + Vertex(0,0,1000)); // TODO
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addBBPoint(c[SE] + Vertex(0,0,1000));
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addBBPoint(c[SW] + Vertex(0,0,1000));
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addBBPoint(c[NW] + Vertex(0,0,1000));
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}
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bool TerrainQuadHerbe::split() {
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return false;
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}
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void TerrainQuadHerbe::triangulation() {
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triangles.reserve(2);
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addTriangle(new GPUTriangle(c[NE], c[NW], c[SW], 0x11, 0xaa, 0x22));
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addTriangle(new GPUTriangle(c[SW], c[SE], c[NE], 0x11, 0xaa, 0x22));
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}
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