2011-m2s3-city-builder/quad.cpp
2011-12-11 15:49:27 +01:00

57 lines
1.3 KiB
C++

#include "all_includes.hh"
Quad::Quad() {}
Quad::Quad(Vertex ne, Vertex se, Vertex sw, Vertex nw) {
corner[NE] = ne;
corner[SE] = se;
corner[SW] = sw;
corner[NW] = nw;
}
void Quad::offset(/*Cardinal*/int side, int offset) {
Vertex voffset = (corner[NE + side]-corner[NW + side]).perpendicular().setNorm(offset);
corner[NE + side] = corner[NE + side] + voffset.projectOn(corner[NE + side]-corner[SE + side]);
corner[NW + side] = corner[NW + side] + voffset.projectOn(corner[NW + side]-corner[SW + side]);
}
int Quad::minLength() {
return std::min(
std::min(
Segment(corner[NE],corner[SE]).length(),
Segment(corner[SE],corner[SW]).length()
), std::min(
Segment(corner[SW],corner[NW]).length(),
Segment(corner[NW],corner[NE]).length()
)
);
}
int Quad::maxLength() {
return std::max(
std::max(
Segment(corner[NE],corner[SE]).length(),
Segment(corner[SE],corner[SW]).length()
), std::max(
Segment(corner[SW],corner[NW]).length(),
Segment(corner[NW],corner[NE]).length()
)
);
}
float Quad::minAngle() {
float a = 370; // > 360.
for (int i = 0; i < 4; i++) {
a = std::min(a, Triangle(corner[NE+i], corner[SE+i], corner[SW+i]).angle());
}
return a;
}
float Quad::maxAngle() {
float a = 0;
for (int i = 0; i < 4; i++) {
a = std::max(a, Triangle(corner[NE+i], corner[SE+i], corner[SW+i]).angle());
}
return a;
}