2011-m2s3-city-builder/rules/quadrect.cpp
2011-12-11 12:34:51 +01:00

20 lines
732 B
C++

#include "all_includes.hh"
QuadRect::QuadRect(Vertex ne, Vertex se, Vertex sw, Vertex nw) : Quadrilatere(ne, se, sw, nw) {
}
bool QuadRect::subdivide() {
Vertex n = Segment(corner[NW], corner[NE]).randomPos(seed, 0, 33, 67);
Vertex s = Segment(corner[SE], corner[SW]).randomPos(seed, 1, 33, 67);
Quad qe = Quad(corner[NE], corner[SE], s, n);
Quad qw = Quad(corner[SW], corner[NW], n, s);
qe.offset(W,-hrw);
qw.offset(W,-hrw);
addChild(new Route(qe.corner[NW], qe.corner[SW], qw.corner[NW], qw.corner[SW]));
addChild(Quadrilatere::factory(seed, 2, qe.corner[0], qe.corner[1], qe.corner[2], qe.corner[3]));
addChild(Quadrilatere::factory(seed, 3, qw.corner[0], qw.corner[1], qw.corner[2], qw.corner[3]));
return true;
}