Arch: small bugfix in structure object
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@ -168,9 +168,9 @@ class _Structure(ArchComponent.Component):
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base = Part.Face(base.Wires[0])
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base = Part.Face(base.Wires[0])
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base = base.extrude(normal)
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base = base.extrude(normal)
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elif obj.Base.isDerivedFrom("Mesh::Feature"):
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elif obj.Base.isDerivedFrom("Mesh::Feature"):
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if obj.Mesh.isSolid():
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if obj.Base.Mesh.isSolid():
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if obj.Mesh.countComponents() == 1:
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if obj.Base.Mesh.countComponents() == 1:
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sh = ArchCommands.getShapeFromMesh(obj.Mesh)
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sh = ArchCommands.getShapeFromMesh(obj.Base.Mesh)
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if sh.isClosed() and sh.isValid() and sh.Solids:
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if sh.isClosed() and sh.isValid() and sh.Solids:
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base = sh
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base = sh
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else:
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else:
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