Add nullify method to Matrix class
This commit is contained in:
parent
e11ec162a2
commit
42b06e48a8
|
@ -23,8 +23,8 @@
|
|||
|
||||
#include "PreCompiled.h"
|
||||
#ifndef _PreComp_
|
||||
# include <memory>
|
||||
# include <cstring>
|
||||
# include <memory>
|
||||
# include <cstring>
|
||||
# include <sstream>
|
||||
#endif
|
||||
|
||||
|
@ -80,6 +80,14 @@ void Matrix4D::setToUnity (void)
|
|||
dMtrx4D[3][0] = 0.0; dMtrx4D[3][1] = 0.0; dMtrx4D[3][2] = 0.0; dMtrx4D[3][3] = 1.0;
|
||||
}
|
||||
|
||||
void Matrix4D::nullify(void)
|
||||
{
|
||||
dMtrx4D[0][0] = 0.0; dMtrx4D[0][1] = 0.0; dMtrx4D[0][2] = 0.0; dMtrx4D[0][3] = 0.0;
|
||||
dMtrx4D[1][0] = 0.0; dMtrx4D[1][1] = 0.0; dMtrx4D[1][2] = 0.0; dMtrx4D[1][3] = 0.0;
|
||||
dMtrx4D[2][0] = 0.0; dMtrx4D[2][1] = 0.0; dMtrx4D[2][2] = 0.0; dMtrx4D[2][3] = 0.0;
|
||||
dMtrx4D[3][0] = 0.0; dMtrx4D[3][1] = 0.0; dMtrx4D[3][2] = 0.0; dMtrx4D[3][3] = 0.0;
|
||||
}
|
||||
|
||||
double Matrix4D::determinant() const
|
||||
{
|
||||
double fA0 = dMtrx4D[0][0]*dMtrx4D[1][1] - dMtrx4D[0][1]*dMtrx4D[1][0];
|
||||
|
@ -701,8 +709,8 @@ void Matrix4D::fromString(const std::string &str)
|
|||
input >> dMtrx4D[i][j];
|
||||
}
|
||||
}
|
||||
|
||||
// Analyse the a transformation Matrix and describe the transformation
|
||||
|
||||
// Analyse the a transformation Matrix and describe the transformation
|
||||
std::string Matrix4D::analyse(void) const
|
||||
{
|
||||
const double eps=1.0e-06;
|
||||
|
@ -723,22 +731,22 @@ std::string Matrix4D::analyse(void) const
|
|||
}
|
||||
else //translation and affine
|
||||
{
|
||||
if (dMtrx4D[0][1] == 0.0 && dMtrx4D[0][2] == 0.0 &&
|
||||
dMtrx4D[1][0] == 0.0 && dMtrx4D[1][2] == 0.0 &&
|
||||
if (dMtrx4D[0][1] == 0.0 && dMtrx4D[0][2] == 0.0 &&
|
||||
dMtrx4D[1][0] == 0.0 && dMtrx4D[1][2] == 0.0 &&
|
||||
dMtrx4D[2][0] == 0.0 && dMtrx4D[2][1] == 0.0) //scaling
|
||||
{
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "Scale [" << dMtrx4D[0][0] << ", " <<
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "Scale [" << dMtrx4D[0][0] << ", " <<
|
||||
dMtrx4D[1][1] << ", " << dMtrx4D[2][2] << "]";
|
||||
text = stringStream.str();
|
||||
text = stringStream.str();
|
||||
}
|
||||
else
|
||||
{
|
||||
Base::Matrix4D sub;
|
||||
sub[0][0] = dMtrx4D[0][0]; sub[0][1] = dMtrx4D[0][1];
|
||||
sub[0][2] = dMtrx4D[0][2]; sub[1][0] = dMtrx4D[1][0];
|
||||
sub[0][0] = dMtrx4D[0][0]; sub[0][1] = dMtrx4D[0][1];
|
||||
sub[0][2] = dMtrx4D[0][2]; sub[1][0] = dMtrx4D[1][0];
|
||||
sub[1][1] = dMtrx4D[1][1]; sub[1][2] = dMtrx4D[1][2];
|
||||
sub[2][0] = dMtrx4D[2][0]; sub[2][1] = dMtrx4D[2][1];
|
||||
sub[2][0] = dMtrx4D[2][0]; sub[2][1] = dMtrx4D[2][1];
|
||||
sub[2][2] = dMtrx4D[2][2];
|
||||
|
||||
Base::Matrix4D trp = sub;
|
||||
|
@ -771,23 +779,23 @@ std::string Matrix4D::analyse(void) const
|
|||
}
|
||||
else //scaling with rotation
|
||||
{
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "Scale and Rotate ";
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "Scale and Rotate ";
|
||||
if (determinant<0.0 )
|
||||
stringStream << "and Invert ";
|
||||
stringStream << "[ " <<
|
||||
sqrt(trp[0][0]) << ", " << sqrt(trp[1][1]) << ", " <<
|
||||
stringStream << "and Invert ";
|
||||
stringStream << "[ " <<
|
||||
sqrt(trp[0][0]) << ", " << sqrt(trp[1][1]) << ", " <<
|
||||
sqrt(trp[2][2]) << "]";
|
||||
text = stringStream.str();
|
||||
text = stringStream.str();
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "Affine with det= " <<
|
||||
std::ostringstream stringStream;
|
||||
stringStream << "Affine with det= " <<
|
||||
determinant;
|
||||
text = stringStream.str();
|
||||
text = stringStream.str();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -795,4 +803,4 @@ std::string Matrix4D::analyse(void) const
|
|||
text += " with Translation";
|
||||
}
|
||||
return text;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -26,7 +26,7 @@
|
|||
|
||||
#include <cassert>
|
||||
#include <cmath>
|
||||
#include <cstdio>
|
||||
#include <cstdio>
|
||||
#include <string>
|
||||
|
||||
#include "Vector3D.h"
|
||||
|
@ -104,7 +104,9 @@ public:
|
|||
/** @name Manipulation */
|
||||
//@{
|
||||
/// Makes unity matrix
|
||||
void setToUnity (void);
|
||||
void setToUnity(void);
|
||||
/// Makes a null matrix
|
||||
void nullify(void);
|
||||
/// moves the coordinatesystem for the x,y,z value
|
||||
void move (float x, float y, float z)
|
||||
{ move(Vector3f(x,y,z)); }
|
||||
|
|
Loading…
Reference in New Issue
Block a user