Increase Performance Postprocessing

This commit is contained in:
jriegel 2014-01-11 14:47:20 +01:00
parent c71c1b8679
commit 6078846fa2
5 changed files with 121 additions and 83 deletions

View File

@ -494,10 +494,6 @@ PyObject * ViewProviderFemMesh::getPyObject()
void ViewProviderFemMesh::setColorByNodeId(const std::map<long,App::Color> &NodeColorMap)
{
pcShapeMaterial->diffuseColor;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
long startId = NodeColorMap.begin()->first;
long endId = (--NodeColorMap.end())->first;
@ -505,60 +501,34 @@ void ViewProviderFemMesh::setColorByNodeId(const std::map<long,App::Color> &Node
for(std::map<long,App::Color>::const_iterator it=NodeColorMap.begin();it!=NodeColorMap.end();++it)
colorVec[it->first-startId] = it->second;
// resizing and writing the color vector:
pcShapeMaterial->diffuseColor.setNum(vNodeElementIdx.size());
SbColor* colors = pcShapeMaterial->diffuseColor.startEditing();
setColorByNodeIdHelper(colorVec);
//int i=0;
//for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
// ;it!=vNodeElementIdx.end()
// ;++it,i++){
// const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
// if(pos == NodeColorMap.end())
// colors[i] = SbColor(0,1,0);
// else
// colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
//}
int i=0;
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
;it!=vNodeElementIdx.end()
;++it,i++)
colors[i] = SbColor(colorVec[*it-1].r,colorVec[*it-1].g,colorVec[*it-1].b);
pcShapeMaterial->diffuseColor.finishEditing();
}
void ViewProviderFemMesh::setColorByNodeId(const std::vector<long> &NodeIds,const std::vector<App::Color> &NodeColors)
{
pcShapeMaterial->diffuseColor;
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
long startId = *(std::min_element(NodeIds.begin(), NodeIds.end()));
long endId = *(std::max_element(NodeIds.begin(), NodeIds.end()));
std::vector<App::Color> colorVec(endId-startId+2,App::Color(0,1,0));
int i=0;
long i=0;
for(std::vector<long>::const_iterator it=NodeIds.begin();it!=NodeIds.end();++it,i++)
colorVec[*it-startId] = NodeColors[i];
setColorByNodeIdHelper(colorVec);
}
void ViewProviderFemMesh::setColorByNodeIdHelper(const std::vector<App::Color> &colorVec)
{
pcMatBinding->value = SoMaterialBinding::PER_VERTEX_INDEXED;
// resizing and writing the color vector:
pcShapeMaterial->diffuseColor.setNum(vNodeElementIdx.size());
SbColor* colors = pcShapeMaterial->diffuseColor.startEditing();
//int i=0;
//for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
// ;it!=vNodeElementIdx.end()
// ;++it,i++){
// const std::map<long,App::Color>::const_iterator pos = NodeColorMap.find(*it);
// if(pos == NodeColorMap.end())
// colors[i] = SbColor(0,1,0);
// else
// colors[i] = SbColor(pos->second.r,pos->second.g,pos->second.b);
//}
i=0;
long i=0;
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
;it!=vNodeElementIdx.end()
;++it,i++)
@ -578,18 +548,38 @@ void ViewProviderFemMesh::resetColorByNodeId(void)
}
void ViewProviderFemMesh::setDisplacementByNodeId(const std::map<long,Base::Vector3d> &NodeDispMap)
{
long startId = NodeDispMap.begin()->first;
long endId = (--NodeDispMap.end())->first;
std::vector<Base::Vector3d> vecVec(endId-startId+2,Base::Vector3d());
for(std::map<long,Base::Vector3d>::const_iterator it=NodeDispMap.begin();it!=NodeDispMap.end();++it)
vecVec[it->first-startId] = it->second;
setDisplacementByNodeIdHelper(vecVec,startId);
}
void ViewProviderFemMesh::setDisplacementByNodeId(const std::vector<long> &NodeIds,const std::vector<Base::Vector3d> &NodeDisps)
{
long startId = *(std::min_element(NodeIds.begin(), NodeIds.end()));
long endId = *(std::max_element(NodeIds.begin(), NodeIds.end()));
std::vector<Base::Vector3d> vecVec(endId-startId+2,Base::Vector3d());
long i=0;
for(std::vector<long>::const_iterator it=NodeIds.begin();it!=NodeIds.end();++it,i++)
vecVec[*it-startId] = NodeDisps[i];
setDisplacementByNodeIdHelper(vecVec,startId);
}
void ViewProviderFemMesh::setDisplacementByNodeIdHelper(const std::vector<Base::Vector3d>& DispVector,long startId)
{
DisplacementVector.resize(vNodeElementIdx.size());
int i=0;
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin()
;it!=vNodeElementIdx.end()
;++it,i++){
const std::map<long,Base::Vector3d>::const_iterator pos = NodeDispMap.find(*it);
if(pos == NodeDispMap.end())
DisplacementVector[i] = Base::Vector3d(0.0,0.0,0.0);
else
DisplacementVector[i] = pos->second;
}
for(std::vector<unsigned long>::const_iterator it=vNodeElementIdx.begin();it!=vNodeElementIdx.end();++it,i++)
DisplacementVector[i] = DispVector[*it-startId];
animateNodes(1.0);
}
@ -602,6 +592,9 @@ void ViewProviderFemMesh::resetDisplacementByNodeId(void)
/// reaply the node displacement with a certain factor and do a redraw
void ViewProviderFemMesh::animateNodes(double factor)
{
if(DisplacementVector.size() == 0)
return;
float x,y,z;
// set the point coordinates
long sz = pcCoords->point.getNum();

View File

@ -111,6 +111,7 @@ public:
void resetColorByNodeId(void);
/// set the displacement for each node
void setDisplacementByNodeId(const std::map<long,Base::Vector3d> &NodeDispMap);
void setDisplacementByNodeId(const std::vector<long> &NodeIds,const std::vector<Base::Vector3d> &NodeDisps);
/// reset the view of the node displacement
void resetDisplacementByNodeId(void);
/// reaply the node displacement with a certain factor and do a redraw
@ -136,6 +137,8 @@ protected:
/// get called by the container whenever a property has been changed
virtual void onChanged(const App::Property* prop);
void setColorByNodeIdHelper(const std::vector<App::Color> &);
void setDisplacementByNodeIdHelper(const std::vector<Base::Vector3d>& DispVector,long startId);
/// index of elements to their triangles
std::vector<unsigned long> vFaceElementIdx;
std::vector<unsigned long> vNodeElementIdx;

View File

@ -20,12 +20,17 @@
<UserDocu></UserDocu>
</Documentation>
</Methode>
<Methode Name="setNodeColorByResult">
<Documentation>
<UserDocu></UserDocu>
</Documentation>
</Methode>
<Attribute Name="NodeColor" ReadOnly="false">
<Methode Name="setNodeColorByResult">
<Documentation>
<UserDocu></UserDocu>
</Documentation>
</Methode>
<Methode Name="setNodeDisplacementByResult">
<Documentation>
<UserDocu></UserDocu>
</Documentation>
</Methode>
<Attribute Name="NodeColor" ReadOnly="false">
<Documentation>
<UserDocu>Postprocessing color of the nodes. The faces between the nodes gets interpolated. </UserDocu>
</Documentation>

View File

@ -35,6 +35,19 @@ PyObject* ViewProviderFemMeshPy::animate(PyObject * args)
Py_Return;
}
App::Color calcColor(double value,double min, double max)
{
if (value < min)
return App::Color (0.0,1.0,0.0);
if (value > max)
return App::Color (1.0,0.0,0.0);
if ( value < (min + (max-min)/2.0 ))
return App::Color ((value-min) / ((max-min)/2.0),1.0,0.0) ;
else
return App::Color (1.0,1-((value-min-((max-min)/2.0)) / ((max-min)/2.0)),0.0);
}
PyObject* ViewProviderFemMeshPy::setNodeColorByResult(PyObject *args)
{
PyObject *object=0;
@ -42,6 +55,23 @@ PyObject* ViewProviderFemMeshPy::setNodeColorByResult(PyObject *args)
App::DocumentObject* obj = static_cast<App::DocumentObjectPy*>(object)->getDocumentObjectPtr();
if (obj && obj->getTypeId().isDerivedFrom(Fem::FemResultValue::getClassTypeId())){
Fem::FemResultValue *result = static_cast<Fem::FemResultValue*>(obj);
const std::vector<long> & Ids = result->ElementNumbers.getValues() ;
const std::vector<double> & Vals = result->Values.getValues() ;
std::vector<App::Color> NodeColors(Vals.size());
float max = 0.0;
for(std::vector<double>::const_iterator it= Vals.begin();it!=Vals.end();++it)
if(*it > max)
max = *it;
// fill up color vector
long i=0;
for(std::vector<double>::const_iterator it= Vals.begin();it!=Vals.end();++it,i++)
NodeColors[i] = calcColor(*it,0.0,max);
// set the color to the view-provider
this->getViewProviderFemMeshPtr()->setColorByNodeId(Ids,NodeColors);
}else if (obj && obj->getTypeId().isDerivedFrom(Fem::FemResultVector::getClassTypeId())){
Fem::FemResultVector *result = static_cast<Fem::FemResultVector*>(obj);
const std::vector<long> & Ids = result->ElementNumbers.getValues() ;
@ -51,22 +81,13 @@ PyObject* ViewProviderFemMeshPy::setNodeColorByResult(PyObject *args)
for(std::vector<Base::Vector3d>::const_iterator it= Vecs.begin();it!=Vecs.end();++it)
if(it->Length() > max)
max = it->Length();
// fill up color vector
long i=0;
for(std::vector<Base::Vector3d>::const_iterator it= Vecs.begin();it!=Vecs.end();++it,i++){
double value = it->Length();
double min = 0.0;
if (value < min)
NodeColors[i] = App::Color (0.0,1.0,0.0);
else if (value > max)
NodeColors[i] = App::Color (1.0,0.0,0.0);
else if ( value < (min + (max-min)/2.0 ))
NodeColors[i] = App::Color ((value-min) / ((max-min)/2.0),1.0,0.0) ;
else
NodeColors[i] = App::Color (1.0,1-((value-min-((max-min)/2.0)) / ((max-min)/2.0)),0.0);
}
for(std::vector<Base::Vector3d>::const_iterator it= Vecs.begin();it!=Vecs.end();++it,i++)
NodeColors[i] = calcColor(it->Length(),0.0,max);
// set the color to the view-provider
this->getViewProviderFemMeshPtr()->setColorByNodeId(Ids,NodeColors);
@ -80,7 +101,28 @@ PyObject* ViewProviderFemMeshPy::setNodeColorByResult(PyObject *args)
}
PyObject* ViewProviderFemMeshPy::setNodeDisplacementByResult(PyObject *args)
{
PyObject *object=0;
if (PyArg_ParseTuple(args,"O!",&(App::DocumentObjectPy::Type), &object)) {
App::DocumentObject* obj = static_cast<App::DocumentObjectPy*>(object)->getDocumentObjectPtr();
if (obj && obj->getTypeId().isDerivedFrom(Fem::FemResultVector::getClassTypeId())){
Fem::FemResultVector *result = static_cast<Fem::FemResultVector*>(obj);
const std::vector<long> & Ids = result->ElementNumbers.getValues() ;
const std::vector<Base::Vector3d> & Vecs = result->Values.getValues() ;
// set the displacement to the view-provider
this->getViewProviderFemMeshPtr()->setDisplacementByNodeId(Ids,Vecs);
}else{
PyErr_SetString(PyExc_Exception, "Argument has to be a ResultVector!");
return 0;
}
}
Py_Return;
}
Py::Dict ViewProviderFemMeshPy::getNodeColor(void) const
{
//return Py::List();

View File

@ -380,24 +380,19 @@ class _ResultControlTaskPanel:
self.formUi.lineEdit_Max.setText(str(maxL))
self.formUi.doubleSpinBox_MinValueColor.setValue(maxL)
colors = []
for i in values:
colors.append( FemLib.colorValue(i.Length,0.0,maxL) )
self.MeshObject.ViewObject.NodeColor = dict(zip( self.DisplacementObject.ElementNumbers,colors))
self.MeshObject.ViewObject.setNodeColorByResult(self.DisplacementObject)
def setDisplacement(self):
if self.DisplacementObject:
values = self.DisplacementObject.Values
self.MeshObject.ViewObject.NodeDisplacement = dict(zip( self.DisplacementObject.ElementNumbers,values))
self.MeshObject.ViewObject.setNodeDisplacementByResult(self.DisplacementObject)
def setColorStress(self):
if self.StressObject:
values = self.StressObject.Values
maxVal = max(values)
self.formUi.doubleSpinBox_MinValueColor.setValue(maxVal)
colors = []
for i in values:
colors.append( FemLib.colorValue(i,0.0,maxVal) )
self.MeshObject.ViewObject.ElementColor = dict(zip(self.StressObject.ElementNumbers,colors))
self.MeshObject.ViewObject.setNodeColorByResult(self.StressObject)
def update(self):
'fills the widgets'