0001018: Possible inconsistencies between Euler angles, quaternion and matrix
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<Documentation>
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<Author Licence="LGPL" Name="Juergen Riegel" EMail="FreeCAD@juergen-riegel.net" />
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<DeveloperDocu>This is the Rotation export class</DeveloperDocu>
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<UserDocu>A Rotation</UserDocu>
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<UserDocu>
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A Rotation using a quaternion.
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The Rotation object can be created by:
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-- an empty parameter list
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-- a Rotation object
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-- a Vector (axis) and a float (angle)
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-- two Vectors (rotation from/to vector)
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-- three floats (Euler angles) as yaw-pitch-roll
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-- four floats (Quaternion) where the quaternion is specified as:
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q=xi+yj+zk+w, i.e. the last parameter is the real part
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</UserDocu>
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</Documentation>
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<Methode Name="invert">
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<Documentation>
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