Use user-defined tolerance for tessellation

This commit is contained in:
wmayer 2012-10-08 14:10:53 +02:00
parent e11e4ba9ff
commit a62da7f2f3

View File

@ -157,7 +157,7 @@ std::string ProjectionAlgos::getSVG(SvgExtractionType type, float scale, float t
if (!H.IsNull() && (type & WithHidden)) {
float width = hfactor * scale;
BRepMesh::Mesh(H,0.1);
BRepMesh::Mesh(H,tolerance);
result << "<g"
//<< " id=\"" << ViewName << "\"" << endl
<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -172,7 +172,7 @@ std::string ProjectionAlgos::getSVG(SvgExtractionType type, float scale, float t
}
if (!HO.IsNull() && (type & WithHidden)) {
float width = hfactor * scale;
BRepMesh::Mesh(HO,0.1);
BRepMesh::Mesh(HO,tolerance);
result << "<g"
//<< " id=\"" << ViewName << "\"" << endl
<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -201,7 +201,7 @@ std::string ProjectionAlgos::getSVG(SvgExtractionType type, float scale, float t
}
if (!V.IsNull()) {
float width = scale;
BRepMesh::Mesh(V,0.1);
BRepMesh::Mesh(V,tolerance);
result << "<g"
//<< " id=\"" << ViewName << "\"" << endl
<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -215,7 +215,7 @@ std::string ProjectionAlgos::getSVG(SvgExtractionType type, float scale, float t
}
if (!V1.IsNull() && (type & WithSmooth)) {
float width = scale;
BRepMesh::Mesh(V1,0.1);
BRepMesh::Mesh(V1,tolerance);
result << "<g"
//<< " id=\"" << ViewName << "\"" << endl
<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -229,7 +229,7 @@ std::string ProjectionAlgos::getSVG(SvgExtractionType type, float scale, float t
}
if (!H1.IsNull() && (type & WithSmooth) && (type & WithHidden)) {
float width = hfactor * scale;
BRepMesh::Mesh(H1,0.1);
BRepMesh::Mesh(H1,tolerance);
result << "<g"
//<< " id=\"" << ViewName << "\"" << endl
<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -264,7 +264,7 @@ std::string ProjectionAlgos::getDXF(SvgExtractionType type, float scale, float t
if (!H.IsNull() && (type & WithHidden)) {
//float width = 0.15f/scale;
BRepMesh::Mesh(H,0.1);
BRepMesh::Mesh(H,tolerance);
result //<< "<g"
//<< " id=\"" << ViewName << "\"" << endl
/*<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -294,7 +294,7 @@ std::string ProjectionAlgos::getDXF(SvgExtractionType type, float scale, float t
}
if (!VO.IsNull()) {
//float width = 0.35f/scale;
BRepMesh::Mesh(VO,0.1);
BRepMesh::Mesh(VO,tolerance);
result //<< "<g"
//<< " id=\"" << ViewName << "\"" << endl
@ -310,7 +310,7 @@ std::string ProjectionAlgos::getDXF(SvgExtractionType type, float scale, float t
}
if (!V.IsNull()) {
//float width = 0.35f/scale;
BRepMesh::Mesh(V,0.1);
BRepMesh::Mesh(V,tolerance);
result //<< "<g"
//<< " id=\"" << ViewName << "\"" << endl
/*<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -326,7 +326,7 @@ std::string ProjectionAlgos::getDXF(SvgExtractionType type, float scale, float t
}
if (!V1.IsNull() && (type & WithSmooth)) {
//float width = 0.35f/scale;
BRepMesh::Mesh(V1,0.1);
BRepMesh::Mesh(V1,tolerance);
result //<< "<g"
//<< " id=\"" << ViewName << "\"" << endl
@ -342,7 +342,7 @@ std::string ProjectionAlgos::getDXF(SvgExtractionType type, float scale, float t
}
if (!H1.IsNull() && (type & WithSmooth) && (type & WithHidden)) {
//float width = 0.15f/scale;
BRepMesh::Mesh(H1,0.1);
BRepMesh::Mesh(H1,tolerance);
result //<< "<g"
//<< " id=\"" << ViewName << "\"" << endl
/*<< " stroke=\"rgb(0, 0, 0)\"" << endl
@ -359,7 +359,7 @@ std::string ProjectionAlgos::getDXF(SvgExtractionType type, float scale, float t
}
result << 0 << endl
result << 0 << endl
<< "ENDSEC" << endl
<< 0 << endl
<< "EOF";