FEM: Mesh ViewProvider, change painting of tetra4
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@ -1136,6 +1136,7 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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break;
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// 4 nodes
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case 4:
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// tetra4 volume, four 3-node triangles
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Base::Console().Log(" %f: Start build up triangle vector for 4 nodes object\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" NumNodes:%i\n",facesHelper[l].Element->NbNodes());
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switch (facesHelper[l].FaceNo){
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@ -1161,58 +1162,58 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
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insEdgeVec(EdgeMap, nIdx3, nIdx0);
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vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber, 0);
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break; }
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case 1: { // tetra4 volume: face 1
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case 1: { // tetra4 volume: face 1, 3-node triangle
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Base::Console().Log(" %f: Start build up triangle vector for tetra4 --> face1\n",Base::TimeInfo::diffTimeF(Start,Base::TimeInfo()));
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Base::Console().Log(" FaceNo:%i\n",facesHelper[l].FaceNo);
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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indices[index++] = nIdx2;
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indices[index++] = nIdx0;
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indices[index++] = nIdx1;
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indices[index++] = nIdx2;
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indices[index++] = SO_END_FACE_INDEX;
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insEdgeVec(EdgeMap,nIdx0,nIdx1);
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insEdgeVec(EdgeMap,nIdx0,nIdx2);
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insEdgeVec(EdgeMap,nIdx1,nIdx2);
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insEdgeVec(EdgeMap,nIdx2,nIdx0);
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vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0);
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break; }
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case 2: { // tetra4 volume: face 2
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case 2: { // tetra4 volume: face 2, 3-node triangle
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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int nIdx3 = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
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indices[index++] = nIdx1;
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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indices[index++] = nIdx0;
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indices[index++] = nIdx3;
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indices[index++] = nIdx1;
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indices[index++] = nIdx2;
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indices[index++] = SO_END_FACE_INDEX;
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insEdgeVec(EdgeMap,nIdx0,nIdx1);
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insEdgeVec(EdgeMap,nIdx0,nIdx3);
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insEdgeVec(EdgeMap,nIdx1,nIdx3);
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insEdgeVec(EdgeMap,nIdx1,nIdx2);
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insEdgeVec(EdgeMap,nIdx2,nIdx0);
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vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,1);
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break; }
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case 3: { // tetra4 volume: face 3
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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case 3: { // tetra4 volume: face 3, 3-node triangle
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(1)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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int nIdx3 = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
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indices[index++] = nIdx2;
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indices[index++] = nIdx0;
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indices[index++] = nIdx1;
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indices[index++] = nIdx3;
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indices[index++] = nIdx2;
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indices[index++] = SO_END_FACE_INDEX;
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insEdgeVec(EdgeMap,nIdx0,nIdx1);
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insEdgeVec(EdgeMap,nIdx1,nIdx2);
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insEdgeVec(EdgeMap,nIdx1,nIdx3);
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insEdgeVec(EdgeMap,nIdx2,nIdx3);
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insEdgeVec(EdgeMap,nIdx2,nIdx0);
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vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,2);
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break; }
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case 4: { // tetra4 volume: face 4
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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int nIdx3 = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
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indices[index++] = nIdx3;
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case 4: { // tetra4 volume: face 4, 3-node triangle
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int nIdx0 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
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int nIdx1 = mapNodeIndex[facesHelper[l].Element->GetNode(3)];
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int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(0)];
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indices[index++] = nIdx0;
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indices[index++] = nIdx1;
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indices[index++] = nIdx2;
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indices[index++] = SO_END_FACE_INDEX;
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insEdgeVec(EdgeMap,nIdx0,nIdx2);
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insEdgeVec(EdgeMap,nIdx0,nIdx3);
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insEdgeVec(EdgeMap,nIdx3,nIdx2);
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insEdgeVec(EdgeMap,nIdx0,nIdx1);
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insEdgeVec(EdgeMap,nIdx1,nIdx2);
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insEdgeVec(EdgeMap,nIdx2,nIdx0);
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vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,3);
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break; }
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default: assert(0);
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