FEM: Mesh ViewProvider, change painting of tria3
This commit is contained in:
parent
b2711eaed6
commit
ed83b85ee0
|
@ -1120,16 +1120,16 @@ void ViewProviderFEMMeshBuilder::createMesh(const App::Property* prop,
|
|||
int nIdx2 = mapNodeIndex[facesHelper[l].Element->GetNode(2)];
|
||||
// create triangle number 1 ----------------------------------------------
|
||||
// fill in the node indexes in CLOCKWISE order
|
||||
indices[index++] = nIdx2;
|
||||
indices[index++] = nIdx0;
|
||||
indices[index++] = nIdx1;
|
||||
indices[index++] = nIdx2;
|
||||
indices[index++] = SO_END_FACE_INDEX;
|
||||
// add the three edge segments for that triangle
|
||||
insEdgeVec(EdgeMap, nIdx0, nIdx1);
|
||||
insEdgeVec(EdgeMap, nIdx1, nIdx2);
|
||||
insEdgeVec(EdgeMap, nIdx2, nIdx0);
|
||||
// rember the element and face number for that triangle
|
||||
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber, 0);
|
||||
vFaceElementIdx[indexIdx++] = ElemFold(facesHelper[l].ElementNumber,0);
|
||||
break; }
|
||||
default: assert(0);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue
Block a user