134 lines
4.4 KiB
C++
134 lines
4.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2009 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef GUI_TRANSFORM_H
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#define GUI_TRANSFORM_H
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#include <Gui/InputVector.h>
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#include <Gui/Selection.h>
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#include <Gui/TaskView/TaskDialog.h>
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#include <Gui/TaskView/TaskView.h>
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#include <Base/Placement.h>
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#include <set>
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namespace Gui {
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namespace Dialog {
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class GuiExport TransformStrategy
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{
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public:
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TransformStrategy();
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virtual ~TransformStrategy();
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Base::Vector3d getRotationCenter() const;
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void acceptDataTransform(const Base::Matrix4D& mat, App::DocumentObject* obj);
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void commitTransform(const Base::Matrix4D& plm);
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void applyTransform(const Base::Placement& plm);
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void resetTransform();
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void applyViewTransform(const Base::Placement& plm, App::DocumentObject* obj);
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void resetViewTransform(App::DocumentObject* obj);
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virtual std::set<App::DocumentObject*> transformObjects() const = 0;
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};
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class GuiExport DefaultTransformStrategy : public TransformStrategy,
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public Gui::SelectionObserver
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{
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public:
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DefaultTransformStrategy(QWidget* widget);
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virtual ~DefaultTransformStrategy();
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std::set<App::DocumentObject*> transformObjects() const;
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private:
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void onSelectionChanged(const Gui::SelectionChanges& msg);
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private:
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std::set<App::DocumentObject*> selection;
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QWidget* widget;
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};
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class Ui_Placement;
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class GuiExport Transform : public Gui::LocationDialog
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{
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Q_OBJECT
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public:
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Transform(QWidget* parent = 0, Qt::WindowFlags fl = 0);
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~Transform();
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void accept();
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void reject();
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void showStandardButtons(bool);
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void setTransformStrategy(TransformStrategy* ts);
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protected:
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Base::Vector3d getDirection() const;
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void changeEvent(QEvent *e);
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public Q_SLOTS:
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void on_applyButton_clicked();
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private Q_SLOTS:
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void onTransformChanged(int);
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private:
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Base::Placement getPlacementData() const;
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void directionActivated(int);
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Q_SIGNALS:
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void directionChanged();
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private:
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typedef Gui::LocationInterfaceComp<Ui_Placement> Ui_TransformComp;
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Ui_TransformComp* ui;
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Base::Placement pm;
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std::set<App::DocumentObject*> selection;
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TransformStrategy* strategy;
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};
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class GuiExport TaskTransform : public Gui::TaskView::TaskDialog
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{
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Q_OBJECT
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public:
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TaskTransform();
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~TaskTransform();
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public:
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bool accept();
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bool reject();
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void clicked(int);
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void setTransformStrategy(TransformStrategy* ts);
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virtual QDialogButtonBox::StandardButtons getStandardButtons() const
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{ return QDialogButtonBox::Ok |
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QDialogButtonBox::Apply |
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QDialogButtonBox::Cancel; }
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private:
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Transform* dialog;
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Gui::TaskView::TaskBox* taskbox;
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};
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} // namespace Dialog
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} // namespace Gui
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#endif // GUI_TRANSFORM_H
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