FreeCAD/src/Gui/ViewProviderBuilder.cpp
2011-10-10 13:44:52 +00:00

86 lines
3.2 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/nodes/SoMaterial.h>
#endif
#include "ViewProviderBuilder.h"
#include <App/PropertyStandard.h>
using namespace Gui;
std::map<Base::Type, Base::Type> ViewProviderBuilder::_prop_to_view;
ViewProviderBuilder::ViewProviderBuilder()
{
}
ViewProviderBuilder::~ViewProviderBuilder()
{
}
void ViewProviderBuilder::add(const Base::Type& prop, const Base::Type& view)
{
_prop_to_view[prop] = view;
}
ViewProvider* ViewProviderBuilder::create(const Base::Type& type)
{
std::map<Base::Type, Base::Type>::iterator it = _prop_to_view.find(type);
if (it != _prop_to_view.end())
return reinterpret_cast<ViewProvider*>(it->second.createInstance());
return 0;
}
// --------------------------------------
ViewProviderColorBuilder::ViewProviderColorBuilder()
{
}
ViewProviderColorBuilder::~ViewProviderColorBuilder()
{
}
void ViewProviderColorBuilder::buildNodes(const App::Property* prop, std::vector<SoNode*>&) const
{
const App::PropertyColorList* color = static_cast<const App::PropertyColorList*>(prop);
const std::vector<App::Color>& val = color->getValues();
unsigned long i=0;
SoMaterial* material = new SoMaterial();
material->enableNotify(false);
material->diffuseColor.deleteValues(0);
material->diffuseColor.setNum(val.size());
for (std::vector<App::Color>::const_iterator it = val.begin(); it != val.end(); ++it) {
material->diffuseColor.set1Value(i++, SbColor(it->r, it->g, it->b));
}
material->enableNotify(true);
material->touch();
}