
git-svn-id: https://free-cad.svn.sourceforge.net/svnroot/free-cad/trunk@5000 e8eeb9e2-ec13-0410-a4a9-efa5cf37419d
197 lines
5.5 KiB
C++
197 lines
5.5 KiB
C++
/***************************************************************************
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* Copyright (c) Riegel <juergen.riegel@web.de> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef BASE_TYPE_H
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#define BASE_TYPE_H
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// Std. configurations
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#include <string>
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#include <map>
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#include <set>
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#include <vector>
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namespace Base
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{
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struct TypeData;
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/** Type system class
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Many of the classes in the FreeCAD must have their type
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information registered before any instances are created (including,
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but not limited to: App::Feature, App::Property, Gui::ViewProvider
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). The use of Type to store this information provides
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lots of various functionality for working with class hierarchies,
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comparing class types, instantiating objects from classnames, etc
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etc.
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It is for instance possible to do things like this:
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\code
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void getRightFeature(Base::Base * anode)
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{
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assert(anode->getTypeId().isDerivedFrom(App::Feature::getClassTypeId()));
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if (anode->getTypeId() == Mesh::MeshFeature::getClassTypeId()) {
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// do something..
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}
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else if (anode->getTypeId() == Part::PartFeature::getClassTypeId()) {
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// do something..
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}
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else {
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Base::Console().Warning("getRightFeature", "Unknown feature type %s!\n",
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anode->getTypeId().getName());
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}
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}
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\endcode
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A notable feature of the Type class is that it is only 16 bits
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long and therefore should be passed around by value for efficiency
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reasons.
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One important note about the use of Type to register class
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information: super classes must be registered before any of their
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derived classes are.
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*/
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class BaseExport Type
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{
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public:
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/// Construction
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Type(const Type& type);
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Type(void);
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/// Destruction
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virtual ~Type();
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/// creates a instance of this type
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void *createInstance(void);
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/// creates a instance of the named type
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static void *createInstanceByName(const char* TypeName, bool bLoadModule=false);
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typedef void * (*instantiationMethod)(void);
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static Type fromName(const char *name);
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const char *getName(void) const;
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const Type getParent(void) const;
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bool isDerivedFrom(const Type type) const;
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static int getAllDerivedFrom(const Type type, std::vector<Type>& List);
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static int getNumTypes(void);
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static const Type createType(const Type parent, const char *name,instantiationMethod method = 0);
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unsigned int getKey(void) const;
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bool isBad(void) const;
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void operator = (const Type type);
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bool operator == (const Type type) const;
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bool operator != (const Type type) const;
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bool operator < (const Type type) const;
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bool operator <= (const Type type) const;
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bool operator >= (const Type type) const;
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bool operator > (const Type type) const;
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static Type badType(void);
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static void init(void);
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static void destruct(void);
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protected:
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static std::string getModuleName(const char* ClassName);
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private:
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unsigned int index;
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static std::map<std::string,unsigned int> typemap;
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static std::vector<TypeData*> typedata;
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static std::set<std::string> loadModuleSet;
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};
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inline unsigned int
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Type::getKey(void) const
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{
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return this->index;
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}
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inline bool
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Type::operator != (const Type type) const
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{
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return (this->getKey() != type.getKey());
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}
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inline void
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Type::operator = (const Type type)
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{
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this->index = type.getKey();
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}
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inline bool
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Type::operator == (const Type type) const
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{
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return (this->getKey() == type.getKey());
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}
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inline bool
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Type::operator < (const Type type) const
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{
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return (this->getKey() < type.getKey());
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}
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inline bool
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Type::operator <= (const Type type) const
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{
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return (this->getKey() <= type.getKey());
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}
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inline bool
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Type::operator >= (const Type type) const
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{
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return (this->getKey() >= type.getKey());
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}
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inline bool
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Type::operator > (const Type type) const
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{
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return (this->getKey() > type.getKey());
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}
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inline bool
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Type::isBad(void) const
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{
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return (this->index == 0);
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}
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} //namespace Base
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#endif // BASE_TYPE_H
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