212 lines
7.2 KiB
C++
212 lines
7.2 KiB
C++
/***************************************************************************
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* Copyright (c) 2005 Imetric 3D GmbH *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef MESH_IO_H
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#define MESH_IO_H
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#include "MeshKernel.h"
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#include <Base/Vector3D.h>
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#include <Base/Matrix.h>
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#include <App/Material.h>
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namespace Base {
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class XMLReader;
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class Writer;
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}
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namespace MeshCore {
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class MeshKernel;
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namespace MeshIO {
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enum Format {
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Undefined,
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BMS,
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ASTL,
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BSTL,
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OBJ,
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OFF,
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IV,
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X3D,
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VRML,
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WRZ,
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NAS,
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PLY,
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APLY,
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PY
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};
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enum Binding {
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OVERALL,
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PER_VERTEX,
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PER_FACE
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};
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}
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struct MeshExport Material
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{
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Material() : binding(MeshIO::OVERALL) {}
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MeshIO::Binding binding;
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std::vector<App::Color> diffuseColor;
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};
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/**
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* The MeshInput class is able to read a mesh object from a input stream
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* in various formats.
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*/
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class MeshExport MeshInput
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{
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public:
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MeshInput (MeshKernel &rclM)
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: _rclMesh(rclM), _material(0){}
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MeshInput (MeshKernel &rclM, Material* m)
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: _rclMesh(rclM), _material(m){}
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virtual ~MeshInput (void) { }
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/// Loads the file, decided by extension
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bool LoadAny(const char* FileName);
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/** Loads an STL file either in binary or ASCII format.
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* Therefore the file header gets checked to decide if the file is binary or not.
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*/
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bool LoadSTL (std::istream &rstrIn);
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/** Loads an ASCII STL file. */
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bool LoadAsciiSTL (std::istream &rstrIn);
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/** Loads a binary STL file. */
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bool LoadBinarySTL (std::istream &rstrIn);
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/** Loads an OBJ Mesh file. */
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bool LoadOBJ (std::istream &rstrIn);
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/** Loads an OFF Mesh file. */
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bool LoadOFF (std::istream &rstrIn);
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/** Loads a PLY Mesh file. */
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bool LoadPLY (std::istream &rstrIn);
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/** Loads the mesh object from an XML file. */
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void LoadXML (Base::XMLReader &reader);
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/** Loads a node from an OpenInventor file. */
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bool LoadMeshNode (std::istream &rstrIn);
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/** Loads an OpenInventor file. */
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bool LoadInventor (std::istream &rstrIn);
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/** Loads a Nastran file. */
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bool LoadNastran (std::istream &rstrIn);
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/** Loads a Cadmould FE file. */
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bool LoadCadmouldFE (std::ifstream &rstrIn);
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protected:
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MeshKernel &_rclMesh; /**< reference to mesh data structure */
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Material* _material;
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};
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/**
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* The MeshOutput class is able to write a mesh object to an ouput stream
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* on various formats.
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*/
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class MeshExport MeshOutput
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{
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public:
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MeshOutput (const MeshKernel &rclM)
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: _rclMesh(rclM), _material(0), apply_transform(false){}
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MeshOutput (const MeshKernel &rclM, const Material* m)
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: _rclMesh(rclM), _material(m), apply_transform(false){}
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virtual ~MeshOutput (void) { }
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void SetObjectName(const std::string& n)
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{ objectName = n; }
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void Transform(const Base::Matrix4D&);
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/** Set custom data to the header of a binary STL.
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* If the data exceeds 80 characters then the characters too much
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* are ignored. If the data has less than 80 characters they are
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* automatically filled up with spaces.
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*/
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static void SetSTLHeaderData(const std::string&);
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/// Saves the file, decided by extension if not explicitly given
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bool SaveAny(const char* FileName, MeshIO::Format f=MeshIO::Undefined) const;
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/** Saves the mesh object into an ASCII STL file. */
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bool SaveAsciiSTL (std::ostream &rstrOut) const;
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/** Saves the mesh object into a binary STL file. */
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bool SaveBinarySTL (std::ostream &rstrOut) const;
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/** Saves the mesh object into an OBJ file. */
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bool SaveOBJ (std::ostream &rstrOut) const;
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/** Saves the mesh object into an OFF file. */
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bool SaveOFF (std::ostream &rstrOut) const;
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/** Saves the mesh object into a binary PLY file. */
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bool SaveBinaryPLY (std::ostream &rstrOut) const;
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/** Saves the mesh object into an ASCII PLY file. */
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bool SaveAsciiPLY (std::ostream &rstrOut) const;
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/** Saves the mesh object into an XML file. */
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void SaveXML (Base::Writer &writer) const;
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/** Saves a node to an OpenInventor file. */
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bool SaveMeshNode (std::ostream &rstrIn);
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/** Writes an OpenInventor file. */
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bool SaveInventor (std::ostream &rstrOut) const;
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/** Writes an X3D file. */
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bool SaveX3D (std::ostream &rstrOut) const;
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/** Writes a VRML file. */
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bool SaveVRML (std::ostream &rstrOut, const App::Material &rclMat) const;
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/** Writes a Nastran file. */
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bool SaveNastran (std::ostream &rstrOut) const;
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/** Writes a Cadmould FE file. */
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bool SaveCadmouldFE (std::ostream &rstrOut) const;
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/** Writes a python module which creates a mesh */
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bool SavePython (std::ostream &rstrOut) const;
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protected:
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const MeshKernel &_rclMesh; /**< reference to mesh data structure */
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const Material* _material;
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Base::Matrix4D _transform;
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bool apply_transform;
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std::string objectName;
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static std::string stl_header;
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};
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struct MeshExport VRMLViewpointData
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{
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Base::Vector3f clVRefPln;
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Base::Vector3f clVRefUp;
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Base::Vector3f clVRefPt;
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Base::Vector3f clPRefPt;
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double dVPlnDist;
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double dUmin;
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double dUmax;
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double dVmin;
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double dVmax;
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std::string clName;
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};
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struct MeshExport VRMLInfo
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{
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std::string _clFileName;
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std::string _clAuthor;
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std::string _clDate;
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std::string _clCompany;
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std::string _clAnnotation;
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std::string _clPicFileName;
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App::Color _clColor;
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bool _bSaveViewPoints;
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bool _bSavePicture;
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std::vector<std::string> _clComments;
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std::vector<VRMLViewpointData> _clViewpoints;
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};
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} // namespace MeshCore
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#endif // MESH_IO_H
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