165 lines
5.8 KiB
C++
165 lines
5.8 KiB
C++
/***************************************************************************
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* Copyright (c) 2011 *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#include "PreCompiled.h"
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#ifndef _PreComp_
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# include <Inventor/actions/SoGLRenderAction.h>
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# include <Inventor/misc/SoState.h>
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# include <cmath>
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# include <cfloat>
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#endif
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#include <Inventor/actions/SoGetMatrixAction.h>
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#include <Inventor/actions/SoGLRenderAction.h>
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#include <Inventor/elements/SoModelMatrixElement.h>
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#include <Inventor/elements/SoProjectionMatrixElement.h>
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#include <Inventor/elements/SoViewingMatrixElement.h>
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#include <Inventor/elements/SoViewVolumeElement.h>
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#include <Inventor/elements/SoViewportRegionElement.h>
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#include <Inventor/nodes/SoCamera.h>
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#include <Gui/Application.h>
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#include <Gui/Document.h>
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#include <Gui/MainWindow.h>
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#include <Gui/View3DInventor.h>
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#include <Gui/View3DInventorViewer.h>
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#include "SoZoomTranslation.h"
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// *************************************************************************
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using namespace SketcherGui;
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// ------------------------------------------------------
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SO_NODE_SOURCE(SoZoomTranslation);
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void SoZoomTranslation::initClass()
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{
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SO_NODE_INIT_CLASS(SoZoomTranslation, SoTranslation, "Translation");
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// Enable elements for SoGetMatrixAction (#0002268)
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// SoCamera::initClass() enables the SoViewVolumeElement for
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// * SoGLRenderAction
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// * SoGetBoundingBoxAction
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// * SoRayPickAction
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// * SoCallbackAction
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// * SoGetPrimitiveCountAction
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// The element SoViewportRegionElement is enabled by the
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// above listed actions.
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// Addionally, SoViewVolumeElement is enabled for
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// * SoAudioRenderAction
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// * SoHandleEventAction
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// And SoViewportRegionElement is enabled for
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// * SoHandleEventAction
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// * SoGetMatrixAction
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SO_ENABLE(SoGetMatrixAction, SoViewVolumeElement);
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}
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float SoZoomTranslation::getScaleFactor(SoAction* action) const
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{
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// Dividing by 5 seems to work well
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SbViewVolume vv = SoViewVolumeElement::get(action->getState());
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float aspectRatio = SoViewportRegionElement::get(action->getState()).getViewportAspectRatio();
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float scale = vv.getWorldToScreenScale(SbVec3f(0.f, 0.f, 0.f), 0.1f) / (5*aspectRatio);
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return scale;
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}
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SoZoomTranslation::SoZoomTranslation()
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{
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SO_NODE_CONSTRUCTOR(SoZoomTranslation);
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SO_NODE_ADD_FIELD(abPos, (SbVec3f(0.f,0.f,0.f)));
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}
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void SoZoomTranslation::GLRender(SoGLRenderAction * action)
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{
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SoZoomTranslation::doAction((SoAction *)action);
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}
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// Doc in superclass.
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void SoZoomTranslation::doAction(SoAction * action)
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{
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SbVec3f v;
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if (this->translation.getValue() == SbVec3f(0.0f, 0.0f, 0.0f) && this->abPos.getValue() == SbVec3f(0.0f, 0.0f, 0.0f)) {
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return;
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} else {
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SbVec3f absVtr = this->abPos.getValue();
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SbVec3f relVtr = this->translation.getValue();
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float sf = this->getScaleFactor(action);
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// For Sketcher Keep Z value the same
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relVtr[0] = (relVtr[0] != 0) ? sf * relVtr[0] : 0;
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relVtr[1] = (relVtr[1] != 0) ? sf * relVtr[1] : 0;
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v = absVtr + relVtr;
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}
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SoModelMatrixElement::translateBy(action->getState(), this, v);
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}
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void SoZoomTranslation::getMatrix(SoGetMatrixAction * action)
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{
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SbVec3f v;
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if (this->translation.getValue() == SbVec3f(0.0f, 0.0f, 0.0f) && this->abPos.getValue() == SbVec3f(0.0f, 0.0f, 0.0f)) {
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return;
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} else {
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SbVec3f absVtr = this->abPos.getValue();
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SbVec3f relVtr = this->translation.getValue();
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float sf = this->getScaleFactor(action);
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// For Sketcher Keep Z value the same
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relVtr[0] = (relVtr[0] != 0) ? sf * relVtr[0] : 0;
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relVtr[1] = (relVtr[1] != 0) ? sf * relVtr[1] : 0;
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v = absVtr + relVtr;
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}
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SbMatrix m;
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m.setTranslate(v);
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action->getMatrix().multLeft(m);
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m.setTranslate(-v);
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action->getInverse().multRight(m);
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}
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void SoZoomTranslation::callback(SoCallbackAction * action)
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{
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SoZoomTranslation::doAction((SoAction *)action);
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}
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void SoZoomTranslation::getBoundingBox(SoGetBoundingBoxAction * action)
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{
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SoZoomTranslation::doAction((SoAction *)action);
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}
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void SoZoomTranslation::pick(SoPickAction * action)
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{
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SoZoomTranslation::doAction((SoAction *)action);
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}
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// Doc in superclass.
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void SoZoomTranslation::getPrimitiveCount(SoGetPrimitiveCountAction * action)
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{
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SoZoomTranslation::doAction((SoAction *)action);
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}
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