FreeCAD/src/Mod/Sketcher/Gui/SoZoomTranslation.cpp

165 lines
5.8 KiB
C++

/***************************************************************************
* Copyright (c) 2011 *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <Inventor/actions/SoGLRenderAction.h>
# include <Inventor/misc/SoState.h>
# include <cmath>
# include <cfloat>
#endif
#include <Inventor/actions/SoGetMatrixAction.h>
#include <Inventor/actions/SoGLRenderAction.h>
#include <Inventor/elements/SoModelMatrixElement.h>
#include <Inventor/elements/SoProjectionMatrixElement.h>
#include <Inventor/elements/SoViewingMatrixElement.h>
#include <Inventor/elements/SoViewVolumeElement.h>
#include <Inventor/elements/SoViewportRegionElement.h>
#include <Inventor/nodes/SoCamera.h>
#include <Gui/Application.h>
#include <Gui/Document.h>
#include <Gui/MainWindow.h>
#include <Gui/View3DInventor.h>
#include <Gui/View3DInventorViewer.h>
#include "SoZoomTranslation.h"
// *************************************************************************
using namespace SketcherGui;
// ------------------------------------------------------
SO_NODE_SOURCE(SoZoomTranslation);
void SoZoomTranslation::initClass()
{
SO_NODE_INIT_CLASS(SoZoomTranslation, SoTranslation, "Translation");
// Enable elements for SoGetMatrixAction (#0002268)
// SoCamera::initClass() enables the SoViewVolumeElement for
// * SoGLRenderAction
// * SoGetBoundingBoxAction
// * SoRayPickAction
// * SoCallbackAction
// * SoGetPrimitiveCountAction
// The element SoViewportRegionElement is enabled by the
// above listed actions.
// Addionally, SoViewVolumeElement is enabled for
// * SoAudioRenderAction
// * SoHandleEventAction
// And SoViewportRegionElement is enabled for
// * SoHandleEventAction
// * SoGetMatrixAction
SO_ENABLE(SoGetMatrixAction, SoViewVolumeElement);
}
float SoZoomTranslation::getScaleFactor(SoAction* action) const
{
// Dividing by 5 seems to work well
SbViewVolume vv = SoViewVolumeElement::get(action->getState());
float aspectRatio = SoViewportRegionElement::get(action->getState()).getViewportAspectRatio();
float scale = vv.getWorldToScreenScale(SbVec3f(0.f, 0.f, 0.f), 0.1f) / (5*aspectRatio);
return scale;
}
SoZoomTranslation::SoZoomTranslation()
{
SO_NODE_CONSTRUCTOR(SoZoomTranslation);
SO_NODE_ADD_FIELD(abPos, (SbVec3f(0.f,0.f,0.f)));
}
void SoZoomTranslation::GLRender(SoGLRenderAction * action)
{
SoZoomTranslation::doAction((SoAction *)action);
}
// Doc in superclass.
void SoZoomTranslation::doAction(SoAction * action)
{
SbVec3f v;
if (this->translation.getValue() == SbVec3f(0.0f, 0.0f, 0.0f) && this->abPos.getValue() == SbVec3f(0.0f, 0.0f, 0.0f)) {
return;
} else {
SbVec3f absVtr = this->abPos.getValue();
SbVec3f relVtr = this->translation.getValue();
float sf = this->getScaleFactor(action);
// For Sketcher Keep Z value the same
relVtr[0] = (relVtr[0] != 0) ? sf * relVtr[0] : 0;
relVtr[1] = (relVtr[1] != 0) ? sf * relVtr[1] : 0;
v = absVtr + relVtr;
}
SoModelMatrixElement::translateBy(action->getState(), this, v);
}
void SoZoomTranslation::getMatrix(SoGetMatrixAction * action)
{
SbVec3f v;
if (this->translation.getValue() == SbVec3f(0.0f, 0.0f, 0.0f) && this->abPos.getValue() == SbVec3f(0.0f, 0.0f, 0.0f)) {
return;
} else {
SbVec3f absVtr = this->abPos.getValue();
SbVec3f relVtr = this->translation.getValue();
float sf = this->getScaleFactor(action);
// For Sketcher Keep Z value the same
relVtr[0] = (relVtr[0] != 0) ? sf * relVtr[0] : 0;
relVtr[1] = (relVtr[1] != 0) ? sf * relVtr[1] : 0;
v = absVtr + relVtr;
}
SbMatrix m;
m.setTranslate(v);
action->getMatrix().multLeft(m);
m.setTranslate(-v);
action->getInverse().multRight(m);
}
void SoZoomTranslation::callback(SoCallbackAction * action)
{
SoZoomTranslation::doAction((SoAction *)action);
}
void SoZoomTranslation::getBoundingBox(SoGetBoundingBoxAction * action)
{
SoZoomTranslation::doAction((SoAction *)action);
}
void SoZoomTranslation::pick(SoPickAction * action)
{
SoZoomTranslation::doAction((SoAction *)action);
}
// Doc in superclass.
void SoZoomTranslation::getPrimitiveCount(SoGetPrimitiveCountAction * action)
{
SoZoomTranslation::doAction((SoAction *)action);
}