113 lines
4.1 KiB
C++
113 lines
4.1 KiB
C++
/***************************************************************************
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* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PARTDESIGN_WORKBENCH_H
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#define PARTDESIGN_WORKBENCH_H
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#include <Gui/Workbench.h>
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namespace Gui {
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class MenuItem;
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class Document;
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class ViewProviderDocumentObject;
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}
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namespace PartDesign {
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class Body;
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}
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namespace App {
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class Part;
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}
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namespace PartDesignGui {
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// pointer to the active assembly object
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//extern PartDesign::Body *ActivePartObject;
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//extern Gui::Document *ActiveGuiDoc;
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//extern App::Document *ActiveAppDoc;
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//extern Gui::ViewProviderDocumentObject *ActiveVp;
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// The names of the base planes
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extern const char* BaseplaneNames[3];
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/// Return active body or show a warning message
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PartDesign::Body *getBody(void);
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/**
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* @author Werner Mayer
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*/
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class PartDesignGuiExport Workbench : public Gui::StdWorkbench
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{
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TYPESYSTEM_HEADER();
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public:
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Workbench();
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virtual ~Workbench();
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/** Run some actions when the workbench gets activated. */
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virtual void activated();
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/** Run some actions when the workbench gets deactivated. */
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virtual void deactivated();
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/// Add custom entries to the context menu
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virtual void setupContextMenu(const char* recipient, Gui::MenuItem*) const;
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/** Setup a Part for PartDesign
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* This methode is use to populate a Part object with all
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* necesarry PartDesign and base objects to allow the use
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* in PartDesign. Its called from within PartDesign as well
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* as from other modules which wish to set up a Part for PartDesin
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* (e.g. Assembly):
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*/
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static PartDesign::Body *setUpPart(const App::Part *);
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protected:
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Gui::MenuItem* setupMenuBar() const;
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Gui::ToolBarItem* setupToolBars() const;
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Gui::ToolBarItem* setupCommandBars() const;
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private:
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/// Refresh the Body's highlighting when a document becomes active
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void slotActiveDocument(const Gui::Document&);
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/// Refresh the highlighting. Migrate legacy documents on loading
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void slotFinishRestoreDocument(const App::Document&);
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/// Ensure that there are base planes and a body in a new document
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void slotNewDocument(const App::Document&);
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/// Update the ActivePartObject etc. when a document is closed
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void slotDeleteDocument(const App::Document&);
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// Add new objects to the body, if appropriate
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//void slotNewObject(const App::DocumentObject& obj);
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void _doMigration(const App::Document* doc);
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void _switchToDocument(const App::Document* doc);
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};
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} // namespace PartDesignGui
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#endif // PARTDESIGN_WORKBENCH_H
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