FreeCAD/src/Mod/PartDesign/Gui/Workbench.h

113 lines
4.1 KiB
C++

/***************************************************************************
* Copyright (c) 2008 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#ifndef PARTDESIGN_WORKBENCH_H
#define PARTDESIGN_WORKBENCH_H
#include <Gui/Workbench.h>
namespace Gui {
class MenuItem;
class Document;
class ViewProviderDocumentObject;
}
namespace PartDesign {
class Body;
}
namespace App {
class Part;
}
namespace PartDesignGui {
// pointer to the active assembly object
//extern PartDesign::Body *ActivePartObject;
//extern Gui::Document *ActiveGuiDoc;
//extern App::Document *ActiveAppDoc;
//extern Gui::ViewProviderDocumentObject *ActiveVp;
// The names of the base planes
extern const char* BaseplaneNames[3];
/// Return active body or show a warning message
PartDesign::Body *getBody(void);
/**
* @author Werner Mayer
*/
class PartDesignGuiExport Workbench : public Gui::StdWorkbench
{
TYPESYSTEM_HEADER();
public:
Workbench();
virtual ~Workbench();
/** Run some actions when the workbench gets activated. */
virtual void activated();
/** Run some actions when the workbench gets deactivated. */
virtual void deactivated();
/// Add custom entries to the context menu
virtual void setupContextMenu(const char* recipient, Gui::MenuItem*) const;
/** Setup a Part for PartDesign
* This methode is use to populate a Part object with all
* necesarry PartDesign and base objects to allow the use
* in PartDesign. Its called from within PartDesign as well
* as from other modules which wish to set up a Part for PartDesin
* (e.g. Assembly):
*/
static PartDesign::Body *setUpPart(const App::Part *);
protected:
Gui::MenuItem* setupMenuBar() const;
Gui::ToolBarItem* setupToolBars() const;
Gui::ToolBarItem* setupCommandBars() const;
private:
/// Refresh the Body's highlighting when a document becomes active
void slotActiveDocument(const Gui::Document&);
/// Refresh the highlighting. Migrate legacy documents on loading
void slotFinishRestoreDocument(const App::Document&);
/// Ensure that there are base planes and a body in a new document
void slotNewDocument(const App::Document&);
/// Update the ActivePartObject etc. when a document is closed
void slotDeleteDocument(const App::Document&);
// Add new objects to the body, if appropriate
//void slotNewObject(const App::DocumentObject& obj);
void _doMigration(const App::Document* doc);
void _switchToDocument(const App::Document* doc);
};
} // namespace PartDesignGui
#endif // PARTDESIGN_WORKBENCH_H