FreeCAD/src/Mod/PartDesign/App/FeatureRevolution.cpp
2016-05-18 23:54:18 +02:00

199 lines
7.4 KiB
C++

/***************************************************************************
* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <BRep_Builder.hxx>
# include <BRepBndLib.hxx>
# include <BRepPrimAPI_MakeRevol.hxx>
# include <BRepBuilderAPI_MakeFace.hxx>
# include <TopoDS.hxx>
# include <TopoDS_Face.hxx>
# include <TopoDS_Wire.hxx>
# include <TopExp_Explorer.hxx>
# include <BRepAlgoAPI_Fuse.hxx>
# include <Precision.hxx>
# include <gp_Lin.hxx>
#endif
#include <Base/Axis.h>
#include <Base/Exception.h>
#include <Base/Placement.h>
#include <Base/Tools.h>
#include "FeatureRevolution.h"
using namespace PartDesign;
namespace PartDesign {
PROPERTY_SOURCE(PartDesign::Revolution, PartDesign::ProfileBased)
Revolution::Revolution()
{
addSubType = FeatureAddSub::Additive;
ADD_PROPERTY_TYPE(Base,(Base::Vector3d(0.0,0.0,0.0)),"Revolution", App::Prop_ReadOnly, "Base");
ADD_PROPERTY_TYPE(Axis,(Base::Vector3d(0.0,1.0,0.0)),"Revolution", App::Prop_ReadOnly, "Axis");
ADD_PROPERTY_TYPE(Angle,(360.0),"Revolution", App::Prop_None, "Angle");
ADD_PROPERTY_TYPE(ReferenceAxis,(0),"Revolution",(App::Prop_None),"Reference axis of revolution");
}
short Revolution::mustExecute() const
{
if (Placement.isTouched() ||
ReferenceAxis.isTouched() ||
Axis.isTouched() ||
Base.isTouched() ||
Angle.isTouched())
return 1;
return ProfileBased::mustExecute();
}
App::DocumentObjectExecReturn *Revolution::execute(void)
{
// Validate parameters
double angle = Angle.getValue();
if (angle < Precision::Confusion())
return new App::DocumentObjectExecReturn("Angle of revolution too small");
if (angle > 360.0)
return new App::DocumentObjectExecReturn("Angle of revolution too large");
angle = Base::toRadians<double>(angle);
// Reverse angle if selected
if (Reversed.getValue() && !Midplane.getValue())
angle *= (-1.0);
TopoDS_Shape sketchshape;
try {
sketchshape = getVerifiedFace();
} catch (const Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
// if the Base property has a valid shape, fuse the AddShape into it
TopoDS_Shape base;
try {
base = getBaseShape();
} catch (const Base::Exception&) {
// fall back to support (for legacy features)
base = TopoDS_Shape();
}
// update Axis from ReferenceAxis
updateAxis();
// get revolve axis
Base::Vector3d b = Base.getValue();
gp_Pnt pnt(b.x,b.y,b.z);
Base::Vector3d v = Axis.getValue();
gp_Dir dir(v.x,v.y,v.z);
try {
if (sketchshape.IsNull())
return new App::DocumentObjectExecReturn("Creating a face from sketch failed");
// Rotate the face by half the angle to get Revolution symmetric to sketch plane
if (Midplane.getValue()) {
gp_Trsf mov;
mov.SetRotation(gp_Ax1(pnt, dir), Base::toRadians<double>(Angle.getValue()) * (-1.0) / 2.0);
TopLoc_Location loc(mov);
sketchshape.Move(loc);
}
this->positionByPrevious();
TopLoc_Location invObjLoc = this->getLocation().Inverted();
pnt.Transform(invObjLoc.Transformation());
dir.Transform(invObjLoc.Transformation());
base.Move(invObjLoc);
sketchshape.Move(invObjLoc);
// Check distance between sketchshape and axis - to avoid failures and crashes
TopExp_Explorer xp;
xp.Init(sketchshape, TopAbs_FACE);
for (;xp.More(); xp.Next()) {
if (checkLineCrossesFace(gp_Lin(pnt, dir), TopoDS::Face(xp.Current())))
return new App::DocumentObjectExecReturn("Revolve axis intersects the sketch");
}
// revolve the face to a solid
BRepPrimAPI_MakeRevol RevolMaker(sketchshape, gp_Ax1(pnt, dir), angle);
if (RevolMaker.IsDone()) {
TopoDS_Shape result = RevolMaker.Shape();
result = refineShapeIfActive(result);
// set the additive shape property for later usage in e.g. pattern
this->AddSubShape.setValue(result);
if (!base.IsNull()) {
// Let's call algorithm computing a fuse operation:
BRepAlgoAPI_Fuse mkFuse(base, result);
// Let's check if the fusion has been successful
if (!mkFuse.IsDone())
throw Base::Exception("Fusion with base feature failed");
result = mkFuse.Shape();
result = refineShapeIfActive(result);
}
this->Shape.setValue(getSolid(result));
}
else
return new App::DocumentObjectExecReturn("Could not revolve the sketch!");
return App::DocumentObject::StdReturn;
}
catch (Standard_Failure) {
Handle_Standard_Failure e = Standard_Failure::Caught();
if (std::string(e->GetMessageString()) == "TopoDS::Face")
return new App::DocumentObjectExecReturn("Could not create face from sketch.\n"
"Intersecting sketch entities in a sketch are not allowed.");
else
return new App::DocumentObjectExecReturn(e->GetMessageString());
}
catch (Base::Exception& e) {
return new App::DocumentObjectExecReturn(e.what());
}
}
bool Revolution::suggestReversed(void)
{
updateAxis();
return ProfileBased::getReversedAngle(Base.getValue(), Axis.getValue()) < 0.0;
}
void Revolution::updateAxis(void)
{
App::DocumentObject *pcReferenceAxis = ReferenceAxis.getValue();
const std::vector<std::string> &subReferenceAxis = ReferenceAxis.getSubValues();
Base::Vector3d base;
Base::Vector3d dir;
getAxis(pcReferenceAxis, subReferenceAxis, base, dir);
Base.setValue(base.x,base.y,base.z);
Axis.setValue(dir.x,dir.y,dir.z);
}
}