FreeCAD/src/Mod/Mesh/Gui/Workbench.cpp
Yorik van Havre b4ea012edc Mesh: Added Mesh Merge command
This command joins selected mesh objects into one
2015-08-03 15:46:30 -03:00

224 lines
7.9 KiB
C++

/***************************************************************************
* Copyright (c) 2005 Werner Mayer <wmayer[at]users.sourceforge.net> *
* *
* This file is part of the FreeCAD CAx development system. *
* *
* This library is free software; you can redistribute it and/or *
* modify it under the terms of the GNU Library General Public *
* License as published by the Free Software Foundation; either *
* version 2 of the License, or (at your option) any later version. *
* *
* This library is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU Library General Public License for more details. *
* *
* You should have received a copy of the GNU Library General Public *
* License along with this library; see the file COPYING.LIB. If not, *
* write to the Free Software Foundation, Inc., 59 Temple Place, *
* Suite 330, Boston, MA 02111-1307, USA *
* *
***************************************************************************/
#include "PreCompiled.h"
#ifndef _PreComp_
# include <qobject.h>
# include <QGroupBox>
# include <QLabel>
#endif
#include "Workbench.h"
#include <Gui/MenuManager.h>
#include <Gui/ToolBarManager.h>
#include <Gui/Selection.h>
#include <Gui/TaskView/TaskView.h>
#include "../App/MeshFeature.h"
using namespace MeshGui;
#if 0 // needed for Qt's lupdate utility
qApp->translate("Workbench", "Analyze");
qApp->translate("Workbench", "Boolean");
qApp->translate("Workbench", "&Meshes");
qApp->translate("Workbench", "Mesh tools");
#endif
/// @namespace MeshGui @class Workbench
TYPESYSTEM_SOURCE(MeshGui::Workbench, Gui::StdWorkbench)
Workbench::Workbench()
{
}
Workbench::~Workbench()
{
}
class MeshInfoWatcher : public Gui::TaskView::TaskWatcher, public Gui::SelectionObserver
{
public:
MeshInfoWatcher() : TaskWatcher(0)
{
labelPoints = new QLabel();
labelPoints->setText(QString::fromAscii("Number of points:"));
labelFacets = new QLabel();
labelFacets->setText(QString::fromAscii("Number of facets:"));
numPoints = new QLabel();
numFacets = new QLabel();
labelMin = new QLabel();
labelMin->setText(QString::fromAscii("Minumum bound:"));
labelMax = new QLabel();
labelMax->setText(QString::fromAscii("Maximum bound:"));
numMin = new QLabel();
numMax = new QLabel();
QGroupBox* box = new QGroupBox();
box->setTitle(QString::fromAscii("Mesh info box"));
//box->setAutoFillBackground(true);
QGridLayout* grid = new QGridLayout(box);
grid->addWidget(labelPoints, 0, 0);
grid->addWidget(numPoints, 0, 1);
grid->addWidget(labelFacets, 1, 0);
grid->addWidget(numFacets, 1, 1);
grid->addWidget(labelMin, 2, 0);
grid->addWidget(numMin, 2, 1);
grid->addWidget(labelMax, 3, 0);
grid->addWidget(numMax, 3, 1);
Gui::TaskView::TaskBox* taskbox = new Gui::TaskView::TaskBox(
QPixmap(), QString::fromAscii("Mesh info"), false, 0);
taskbox->groupLayout()->addWidget(box);
Content.push_back(taskbox);
}
bool shouldShow(void)
{
return true;
}
void onSelectionChanged(const Gui::SelectionChanges& msg)
{
Base::BoundBox3d bbox;
unsigned long countPoints=0, countFacets=0;
std::vector<Mesh::Feature*> mesh = Gui::Selection().getObjectsOfType<Mesh::Feature>();
for (std::vector<Mesh::Feature*>::iterator it = mesh.begin(); it != mesh.end(); ++it) {
countPoints += (*it)->Mesh.getValue().countPoints();
countFacets += (*it)->Mesh.getValue().countFacets();
bbox.Add((*it)->Mesh.getBoundingBox());
}
if (countPoints > 0) {
numPoints->setText(QString::number(countPoints));
numFacets->setText(QString::number(countFacets));
numMin->setText(QString::fromAscii("X: %1\tY: %2\tZ: %3")
.arg(bbox.MinX).arg(bbox.MinX).arg(bbox.MinX));
numMax->setText(QString::fromAscii("X: %1\tY: %2\tZ: %3")
.arg(bbox.MaxX).arg(bbox.MaxX).arg(bbox.MaxX));
}
else {
numPoints->setText(QString::fromAscii(""));
numFacets->setText(QString::fromAscii(""));
numMin->setText(QString::fromAscii(""));
numMax->setText(QString::fromAscii(""));
}
}
private:
QLabel* labelPoints;
QLabel* numPoints;
QLabel* labelFacets;
QLabel* numFacets;
QLabel* labelMin;
QLabel* numMin;
QLabel* labelMax;
QLabel* numMax;
};
void Workbench::activated()
{
Gui::Workbench::activated();
std::vector<Gui::TaskView::TaskWatcher*> Watcher;
Watcher.push_back(new MeshInfoWatcher);
addTaskWatcher(Watcher);
}
void Workbench::deactivated()
{
Gui::Workbench::deactivated();
removeTaskWatcher();
}
void Workbench::setupContextMenu(const char* recipient,Gui::MenuItem* item) const
{
StdWorkbench::setupContextMenu( recipient, item );
if (Gui::Selection().countObjectsOfType(Mesh::Feature::getClassTypeId()) > 0)
{
*item << "Separator" << "Mesh_Import" << "Mesh_Export" << "Mesh_VertexCurvature";
}
}
Gui::MenuItem* Workbench::setupMenuBar() const
{
Gui::MenuItem* root = StdWorkbench::setupMenuBar();
Gui::MenuItem* item = root->findItem("&Windows");
Gui::MenuItem* mesh = new Gui::MenuItem;
root->insertItem( item, mesh );
// analyze
Gui::MenuItem* analyze = new Gui::MenuItem;
analyze->setCommand("Analyze");
*analyze << "Mesh_Evaluation" << "Mesh_EvaluateFacet" << "Mesh_CurvatureInfo" << "Separator"
<< "Mesh_EvaluateSolid" << "Mesh_BoundingBox";
// boolean
Gui::MenuItem* boolean = new Gui::MenuItem;
boolean->setCommand("Boolean");
*boolean << "Mesh_Union" << "Mesh_Intersection" << "Mesh_Difference";
mesh->setCommand("&Meshes");
*mesh << "Mesh_Import" << "Mesh_Export" << "Mesh_FromPartShape" << "Separator"
<< analyze << "Mesh_HarmonizeNormals" << "Mesh_FlipNormals" << "Separator"
<< "Mesh_FillupHoles" << "Mesh_FillInteractiveHole" << "Mesh_RemoveComponents"
<< "Mesh_RemoveCompByHand" << "Mesh_AddFacet" << "Mesh_Smoothing" << "Separator"
<< "Mesh_BuildRegularSolid" << boolean << "Separator" << "Mesh_Merge" << "Mesh_PolySelect" << "Mesh_PolyCut"
<< "Mesh_PolySplit" << "Mesh_PolySegm" << "Mesh_PolyTrim" << "Mesh_TrimByPlane" << "Mesh_Segmentation"
<< "Mesh_VertexCurvature";
return root;
}
Gui::ToolBarItem* Workbench::setupToolBars() const
{
Gui::ToolBarItem* root = StdWorkbench::setupToolBars();
Gui::ToolBarItem* mesh = new Gui::ToolBarItem(root);
mesh->setCommand("Mesh tools");
*mesh << "Mesh_Import" << "Mesh_Export" << "Separator" << "Mesh_PolyCut" << "Mesh_VertexCurvature";
return root;
}
Gui::ToolBarItem* Workbench::setupCommandBars() const
{
// Mesh tools
Gui::ToolBarItem* root = new Gui::ToolBarItem;
Gui::ToolBarItem* mesh;
mesh = new Gui::ToolBarItem( root );
mesh->setCommand("Mesh tools");
*mesh << "Mesh_Import" << "Mesh_Export" << "Mesh_PolyCut";
mesh = new Gui::ToolBarItem( root );
mesh->setCommand("Mesh test suite");
*mesh << "Mesh_Demolding" << "Mesh_Transform" << "Separator" ;
return root;
}