103 lines
4.4 KiB
C++
103 lines
4.4 KiB
C++
/***************************************************************************
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* Copyright (c) 2010 Juergen Riegel <FreeCAD@juergen-riegel.net> *
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* *
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* This file is part of the FreeCAD CAx development system. *
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* *
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* This library is free software; you can redistribute it and/or *
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* modify it under the terms of the GNU Library General Public *
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* License as published by the Free Software Foundation; either *
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* version 2 of the License, or (at your option) any later version. *
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* *
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* This library is distributed in the hope that it will be useful, *
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* but WITHOUT ANY WARRANTY; without even the implied warranty of *
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
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* GNU Library General Public License for more details. *
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* *
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* You should have received a copy of the GNU Library General Public *
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* License along with this library; see the file COPYING.LIB. If not, *
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* write to the Free Software Foundation, Inc., 59 Temple Place, *
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* Suite 330, Boston, MA 02111-1307, USA *
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* *
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***************************************************************************/
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#ifndef PART_BodyBase_H
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#define PART_BodyBase_H
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#include <App/PropertyStandard.h>
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#include <Mod/Part/App/PartFeature.h>
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namespace Part
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{
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/** Base class of all body objects in FreeCAD
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* A body is used, e.g. in PartDesign, to agregate
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* some modeling features to one shape. As long as not
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* in edit or active on a workbench, the body shows only the
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* resulting shape to the outside (Tip link).
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*/
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class PartExport BodyBase : public Part::Feature
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{
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PROPERTY_HEADER(Part::BodyBase);
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public:
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BodyBase();
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/// The list of features
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App::PropertyLinkList Model;
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/**
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* The final feature of the body it is associated with.
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* Note: tip may either point to the BaseFeature or to some feature inside the Model list.
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* in case it points to the model the PartDesign::Body guaranties that it is a solid.
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*/
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App::PropertyLink Tip;
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/**
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* A base object of the body, serves as a base object for the first feature of the body.
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* A Part::Feature link to make bodies be able based upon non-PartDesign Features.
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*/
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App::PropertyLink BaseFeature;
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/// Returns all Model objects prepanded by BaseFeature (if any)
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std::vector<App::DocumentObject *> getFullModel () {
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std::vector<App::DocumentObject *> rv;
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if ( BaseFeature.getValue () ) {
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rv.push_back ( BaseFeature.getValue () );
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}
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std::copy ( Model.getValues ().begin (), Model.getValues ().end (), std::back_inserter (rv) );
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return rv;
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}
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// These methods are located here to avoid a dependency of ViewProviderSketchObject on PartDesign
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/// Remove the feature from the body
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virtual void removeFeature(App::DocumentObject*){}
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/// Return true if the feature belongs to this body or either the body is based on the feature
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bool hasFeature(const App::DocumentObject *f) const;
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/// Return true if the feature belongs to the body and is located after the target
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bool isAfter(const App::DocumentObject *feature, const App::DocumentObject *target) const;
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/**
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* Return the body which this feature belongs too, or NULL.
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* Note: Normally each PartDesign feature belongs to a single body,
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* But if a body is based on the feature it also will be return...
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* But there are could be more features based on the same body.
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* TODO introduce a findBodiesOf() if needed (2015-08-04, Fat-Zer)
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*/
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static BodyBase* findBodyOf(const App::DocumentObject* f);
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protected:
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/// If BaseFeature is getting changed and Tip points to it resets the Tip
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virtual void onBeforeChange (const App::Property* prop);
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/// If BaseFeature is setted and Tip is null sets the Tip to it
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virtual void onChanged (const App::Property* prop);
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};
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} //namespace Part
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#endif // PART_BodyBase_H
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