92 lines
4.4 KiB
CoffeeScript
92 lines
4.4 KiB
CoffeeScript
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# 0000000 00000000 0000000 000 000 0000000 00000000
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# 000 000 000 000 000 000 0000 000 000 000
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# 0000000 0000000 000 000 000 0 000 000 0000000
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# 000 000 000 000 000 000 000 0000 000 000
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# 0000000 000 000 0000000 000 000 0000000 00000000
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module.exports =
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name: 'bronze'
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scheme: "bronze"
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size: [9,6,9]
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help: """
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$scale(1.5)mission:
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activate the exit!
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to activate the exit
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feed it with electricity:
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connect the generator
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with the motor
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and close the circuit
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with the wire stones"
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"""
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player: position: [0,1,0]
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exits: [
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name: "exit"
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active: 0
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position: [0,0,0]
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]
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create: ->
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s = world.size
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d = 2
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{MotorCylinder, MotorGear, Face, Generator, Wire, Gear} = require '../items'
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world.addObjectAtPos(new MotorCylinder(Face.Y), s.x/2, 1, s.z/2)
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world.addObjectAtPos(new MotorGear(Face.Y), s.x/2, 0, s.z/2)
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world.addObjectAtPos(new Gear(Face.Y), s.x/2-1, s.y-1, s.z/2-1)
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world.addObjectAtPos(new Generator(Face.Y), s.x/2+1, s.y-1, s.z/2-1)
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world.addObjectAtPos('Bomb', s.x/2-1, s.y-1, s.z/2+1)
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world.addObjectAtPos('WireStone', s.x/2, s.y-1, s.z/2)
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world.addObjectAtPos('WireStone', s.x/2+1, s.y-2, s.z/2)
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world.addObjectAtPos('WireStone', s.x/2-1, s.y-2, s.z/2)
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# floor wire square
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world.addObjectLine "new Wire(Face.Y, 10)", s.x/2-d+1, 0, s.z/2-d, s.x/2+d, 0, s.z/2-d
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world.addObjectLine "new Wire(Face.Y, 10)", s.x/2-d+1, 0, s.z/2+d, s.x/2+d, 0, s.z/2+d
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world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2-d, 0, s.z/2+1)
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world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2-d, 0, s.z/2-1)
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world.addObjectAtPos(new Wire(Face.Y, 13), s.x/2-d, 0, s.z/2)
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world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2+d, 0, s.z/2+1)
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world.addObjectAtPos(new Wire(Face.Y, 5), s.x/2+d, 0, s.z/2-1)
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world.addObjectAtPos(new Wire(Face.Y, 7), s.x/2+d, 0, s.z/2)
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# corners of wire square
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world.addObjectAtPos(new Wire(Face.Y, 6), s.x/2-d, 0, s.z/2-d)
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world.addObjectAtPos(new Wire(Face.Y, 3), s.x/2-d, 0, s.z/2+d)
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world.addObjectAtPos(new Wire(Face.Y, 9), s.x/2+d, 0, s.z/2+d)
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world.addObjectAtPos(new Wire(Face.Y, 12), s.x/2+d, 0, s.z/2-d)
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world.addObjectLine "new Wire(Face.Y, 10)", 0, 0, s.z/2, s.x/2-d, 0, s.z/2
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world.addObjectLine "new Wire(Face.Y, 10)", s.x/2+d+1, 0, s.z/2, s.x, 0, s.z/2
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# ceiling wire square
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world.addObjectLine "new Wire(Face.NY, 10)", s.x/2-d+1, s.y-1, s.z/2-d, s.x/2+d, s.y-1, s.z/2-d
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world.addObjectLine "new Wire(Face.NY, 10)", s.x/2-d+1, s.y-1, s.z/2+d, s.x/2+d, s.y-1, s.z/2+d
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world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2-d, s.y-1, s.z/2+1)
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world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2-d, s.y-1, s.z/2-1)
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world.addObjectAtPos(new Wire(Face.NY, 13), s.x/2-d, s.y-1, s.z/2)
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world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2+d, s.y-1, s.z/2+1)
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world.addObjectAtPos(new Wire(Face.NY, 5), s.x/2+d, s.y-1, s.z/2-1)
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world.addObjectAtPos(new Wire(Face.NY, 7), s.x/2+d, s.y-1, s.z/2)
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# corners of wire square
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world.addObjectAtPos(new Wire(Face.NY, 3), s.x/2-d, s.y-1, s.z/2-d)
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world.addObjectAtPos(new Wire(Face.NY, 6), s.x/2-d, s.y-1, s.z/2+d)
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world.addObjectAtPos(new Wire(Face.NY, 12), s.x/2+d, s.y-1, s.z/2+d)
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world.addObjectAtPos(new Wire(Face.NY, 9), s.x/2+d, s.y-1, s.z/2-d)
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world.addObjectLine "new Wire(Face.NY, 10)", 0, s.y-1, s.z/2, s.x/2-d, s.y-1, s.z/2
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world.addObjectLine "new Wire(Face.NY, 10)", s.x/2+d+1, s.y-1, s.z/2, s.x, s.y-1, s.z/2
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# wall wire lines
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world.addObjectLine "new Wire(Face.X, 5)", 0, 0, s.z/2, 0, s.y, s.z/2
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world.addObjectLine "new Wire(Face.NX, 5)", s.x-1, 0, s.z/2, s.x-1, s.y, s.z/2
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