1396 lines
31 KiB
HTML
1396 lines
31 KiB
HTML
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN">
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<HTML><HEAD><TITLE>Man page of X11PERF</TITLE>
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</HEAD><BODY>
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<H1>X11PERF</H1>
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Section: User Commands (1)<BR>Updated: x11perf 1.6.1<BR><A HREF="#index">Index</A>
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<A HREF="/cgi-bin/man/man2html">Return to Main Contents</A><HR>
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<A NAME="lbAB"> </A>
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<H2>NAME</H2>
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x11perf - X11 server performance test program
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<A NAME="lbAC"> </A>
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<H2>SYNTAX</H2>
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<B>x11perf</B>
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[ -option ... ]
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<A NAME="lbAD"> </A>
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<H2>DESCRIPTION</H2>
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The
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<I>x11perf</I>
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program runs one or more performance tests and reports how fast an X server can
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execute the tests.
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<P>
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Many graphics benchmarks assume that the graphics device is used to display the
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output of a single fancy graphics application, and that the user gets his work
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done on some other device, like a terminal. Such benchmarks usually measure
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drawing speed for lines, polygons, text, etc.
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<P>
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Since workstations are not used as standalone graphics engines, but as
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super-terminals,
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<I>x11perf</I>
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measures window management performance as well as
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traditional graphics performance.
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<I>x11perf</I>
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includes benchmarks for the time it
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takes to create and map windows (as when you start up an application); to map a
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pre-existing set of windows onto the screen (as when you deiconify an
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application or pop up a menu); and to rearrange windows (as when you slosh
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windows to and fro trying to find the one you want).
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<P>
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<I>x11perf</I>
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also measures graphics performance for operations not normally used in
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standalone graphics displays, but are nonetheless used frequently by X
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applications. Such operations include CopyPlane (used to map bitmaps into
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pixels), scrolling (used in text windows), and various stipples and tiles
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(used for CAD and color half-toning, respectively).
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<P>
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<I>x11perf</I>
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should be used to analyze particular strengths and weaknesses
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of servers, and is most useful to a server writer who wants to
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analyze and improve a server.
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<I>x11perf</I>
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is meant to comprehensively exercise just about every X11 operation you can
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perform; it does not purport to be a representative sample of the
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operations that X11 applications actually use.
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While it can be used as a benchmark, it was written and is intended as
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a performance testing tool.
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<P>
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As such,
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<I>x11perf</I>
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DOES NOT whittle down measurements to a single ``HeXStones''
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or ``MeXops'' number. We consider such numbers to be uninformative
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at best and misleading at worst.
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Some servers which are very fast for certain applications can be
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very slow for others.
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No single number or small set of numbers are sufficient to
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characterize how an X implementation will perform on all applications.
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However, by knowledge of your favorite application, you
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may be able to use the numbers
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<I>x11perf</I>
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reports to predict its performance on a given X implementation.
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<P>
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That said, you might also want to look at
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<I><A HREF="/cgi-bin/man/man2html?1+x11perfcomp">x11perfcomp</A>(1),</I>
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a program to compare the outputs of different
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<I>x11perf</I>
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runs. You provide a list of files containing results from
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<I>x11perf,</I>
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and it lays them out in a nice tabular format.
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<P>
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For repeatable results,
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<I>x11perf</I>
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should be run using a local connection on a
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freshly-started server. The default configuration runs each test 5 times, in
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order to see if each trial takes approximately the same amount of time.
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Strange glitches should be examined; if non-repeatable one might
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chalk them up to
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daemons and network traffic. Each trial is run for 5 seconds, in order to
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reduce random time differences. The number of objects processed per second is
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displayed to 3 significant digits, but you'll be lucky on most UNIX system if
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the numbers are actually consistent to 2 digits.
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<I>x11perf</I>
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moves the cursor out of the test window; you should be careful not
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to bump the mouse and move it back into the window.
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(A prize to people who correctly explain why!!).
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<P>
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Before running a test,
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<I>x11perf</I>
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determines what the round trip time to the server is, and factors this out of
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the final timing reported. It ensures that the server has actually performed
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the work requested by fetching a pixel back from the test window, which means
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that servers talking to graphics accelerators can't claim that they are done,
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while in the meantime the accelerator is painting madly.
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<P>
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By default
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<I>x11perf</I>
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automatically calibrates the number of repetitions of each test,
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so that each should take approximately the same length of time to run across
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servers of widely differing speeds. However, since each test must be run to
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completion at least once, some slow servers may take a very long time,
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particularly on the window moving and resizing tests, and on the arc drawing
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tests.
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<P>
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All timing reports are for the smallest object involved. For example, the line
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tests use a PolyLine request to paint several lines at once, but report how
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many lines per second the server can paint, not how many PolyLine requests per
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second. Text tests paint a line of characters, but report on the number of
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characters per second. Some window tests map, unmap, or move a single parent
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window, but report on how many children windows per second the server can map,
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unmap, or move.
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<P>
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The current program is mostly the responsibility of Joel McCormack. It is
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based upon the x11perf developed by Phil Karlton, Susan Angebranndt, Chris
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Kent, Mary Walker, and Todd Newman, who wanted to assess performance differences between various servers.
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Several tests were added in order to write and tune
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the PMAX (DECStation 3100) servers.
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For a general release to the world,
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<I>x11perf</I>
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was rewritten to ease making comparisons between widely varying
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machines, to cover most important (and unimportant) X functionality,
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and to exercise graphics operations in as many different
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orientations and alignments as possible.
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<A NAME="lbAE"> </A>
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<H2>OPTIONS</H2>
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<I>x11perf</I>
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is solely Xlib based, and
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accepts the options listed below:
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<DL COMPACT>
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<DT id="1"><B>-display host:dpy</B>
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<DD>
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Specifies which display to use.
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<DT id="2"><B>-sync</B>
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<DD>
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Runs the tests in synchronous mode.
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Normally only useful for debugging
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<I>x11perf .</I>
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<DT id="3"><B>-pack</B>
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<DD>
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Runs rectangle tests so that they pack rectangles right next to each other.
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This makes it easy to debug server code for stipples and tiles...if the
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pattern looks ugly, you've got alignment problems.
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<DT id="4"><B>-repeat </B><I><n></I>
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<DD>
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Repeats each test
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<I>n</I>
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times (by default each test is run 5 times).
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<DT id="5"><B>-time </B><I><s></I>
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<DD>
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Specifies how long in seconds each test should be run (default 5 seconds).
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<DT id="6"><B>-pause </B><I><s></I>
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<DD>
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Specifies how long, in seconds, to pause for between each run.
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<DT id="7"><B>-all</B>
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<DD>
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Runs all tests. This may take a while.
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<DT id="8"><B>-range </B><I><test1></I>[,<I><test2></I>]
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<DD>
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Runs all the tests starting from the specified name <I>test1</I> until
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the name <I>test2</I>, including both the specified tests. The testnames
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should be one of the options starting from -dot. (eg) -range line100
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will perform the tests from the 100 pixel line test, and go on till the
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last test, -range line100,dline10 will do the tests from line100 to
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dline10.
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<DT id="9"><B>-labels</B>
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<DD>
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Generates just the descriptive labels for each test specified. See
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<I>x11perfcomp</I>
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for more details.
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<DT id="10"><B>-fg </B><I>color-or-pixel</I>
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<DD>
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Specifies the foreground color or pixel value to use.
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<DT id="11"><B>-bg </B><I>color-or-pixel</I>
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<DD>
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Specifies the background color or pixel value to use.
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<DT id="12"><B>-clips </B><I>default</I>
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<DD>
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Default number of clip windows.
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<DT id="13"><B>-ddbg </B><I>color-or-pixel</I>
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<DD>
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Specifies the color or pixel value to use for drawing
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the odd segments of a DoubleDashed line or arc.
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This will default to the bg color.
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<DT id="14"><B>-rop <rop0 rop1 ...></B>
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<DD>
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Use specified raster ops (default is GXcopy).
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This option only affects graphics
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benchmarks in which the graphics function is actually used.
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<DT id="15"><B>-pm <pm0 pm1 ...></B>
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<DD>
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Use specified planemasks (default is ~0).
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This option only affects graphics
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benchmarks in which the planemask is actually used.
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<DT id="16"><B>-depth <depth></B>
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<DD>
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Use a visual with <depth> planes per pixel (default is the default
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visual).
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<DT id="17"><B>-vclass <vclass></B>
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<DD>
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Use a visual with of class <vclass>. <vclass> can be StaticGray, GrayScale,
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StaticColor, PseudoColor, TrueColor, or DirectColor. (default is the default
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visual).
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<DT id="18"><B>-reps <n></B>
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<DD>
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Specify the repetition count (Default is number that takes approx. 5 seconds)
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<DT id="19"><B>-subs <s0 s1 ...></B>
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<DD>
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Specify the number of sub windows to use in the Window tests.
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Default is 4, 16, 25, 50, 75, 100 and 200.
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<DT id="20"><B>-v1.2</B>
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<DD>
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Perform only x11perf Version 1.2 tests using Version 1.2 semantics.
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<DT id="21"><B>-v1.3</B>
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<DD>
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Perform only x11perf Version 1.3 tests using Version 1.3 semantics.
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<DT id="22"><B>-su</B>
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<DD>
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Set the save_under window attribute to True on all windows created by x11perf.
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Default is False.
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<DT id="23"><B>-bs <backing_store_hint></B>
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<DD>
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Set the backing_store window attribute to the given value on all windows
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created by x11perf. <backing_store_hint> can be WhenMapped or
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Always. Default is NotUseful.
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<DT id="24"><B>-dot</B>
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<DD>
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Dot.
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<DT id="25"><B>-rect1</B>
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<DD>
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1x1 solid-filled rectangle.
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<DT id="26"><B>-rect10</B>
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<DD>
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10x10 solid-filled rectangle.
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<DT id="27"><B>-rect100</B>
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<DD>
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100x100 solid-filled rectangle.
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<DT id="28"><B>-rect500</B>
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<DD>
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500x500 solid-filled rectangle.
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<DT id="29"><B>-srect1</B>
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<DD>
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1x1 transparent stippled rectangle, 8x8 stipple pattern.
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<DT id="30"><B>-srect10</B>
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<DD>
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10x10 transparent stippled rectangle, 8x8 stipple pattern.
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<DT id="31"><B>-srect100</B>
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<DD>
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100x100 transparent stippled rectangle, 8x8 stipple pattern.
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<DT id="32"><B>-srect500</B>
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<DD>
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500x500 transparent stippled rectangle, 8x8 stipple pattern.
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<DT id="33"><B>-osrect1</B>
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<DD>
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1x1 opaque stippled rectangle, 8x8 stipple pattern.
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<DT id="34"><B>-osrect10</B>
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<DD>
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10x10 opaque stippled rectangle, 8x8 stipple pattern.
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<DT id="35"><B>-osrect100</B>
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<DD>
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100x100 opaque stippled rectangle, 8x8 stipple pattern.
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<DT id="36"><B>-osrect500</B>
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<DD>
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500x500 opaque stippled rectangle, 8x8 stipple pattern.
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<DT id="37"><B>-tilerect1</B>
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<DD>
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1x1 tiled rectangle, 4x4 tile pattern.
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<DT id="38"><B>-tilerect10</B>
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<DD>
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10x10 tiled rectangle, 4x4 tile pattern.
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<DT id="39"><B>-tilerect100</B>
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<DD>
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100x100 tiled rectangle, 4x4 tile pattern.
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<DT id="40"><B>-tilerect500</B>
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<DD>
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500x500 tiled rectangle, 4x4 tile pattern.
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<DT id="41"><B>-oddsrect1</B>
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<DD>
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1x1 transparent stippled rectangle, 17x15 stipple pattern.
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<DT id="42"><B>-oddsrect10</B>
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<DD>
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10x10 transparent stippled rectangle, 17x15 stipple pattern.
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<DT id="43"><B>-oddsrect100</B>
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<DD>
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100x100 transparent stippled rectangle, 17x15 stipple pattern.
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<DT id="44"><B>-oddsrect500</B>
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<DD>
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500x500 transparent stippled rectangle, 17x15 stipple pattern.
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<DT id="45"><B>-oddosrect1</B>
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<DD>
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1x1 opaque stippled rectangle, 17x15 stipple pattern.
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<DT id="46"><B>-oddosrect10</B>
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<DD>
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10x10 opaque stippled rectangle, 17x15 stipple pattern.
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<DT id="47"><B>-oddosrect100</B>
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<DD>
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100x100 opaque stippled rectangle, 17x15 stipple pattern.
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<DT id="48"><B>-oddosrect500</B>
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<DD>
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500x500 opaque stippled rectangle, 17x15 stipple pattern.
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<DT id="49"><B>-oddtilerect1</B>
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<DD>
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1x1 tiled rectangle, 17x15 tile pattern.
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<DT id="50"><B>-oddtilerect10</B>
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<DD>
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10x10 tiled rectangle, 17x15 tile pattern.
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<DT id="51"><B>-oddtilerect100</B>
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<DD>
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100x100 tiled rectangle, 17x15 tile pattern.
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<DT id="52"><B>-oddtilerect500</B>
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<DD>
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500x500 tiled rectangle, 17x15 tile pattern.
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<DT id="53"><B>-bigsrect1</B>
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<DD>
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1x1 stippled rectangle, 161x145 stipple pattern.
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<DT id="54"><B>-bigsrect10</B>
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<DD>
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10x10 stippled rectangle, 161x145 stipple pattern.
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<DT id="55"><B>-bigsrect100</B>
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<DD>
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100x100 stippled rectangle, 161x145 stipple pattern.
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<DT id="56"><B>-bigsrect500</B>
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<DD>
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500x500 stippled rectangle, 161x145 stipple pattern.
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<DT id="57"><B>-bigosrect1</B>
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<DD>
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1x1 opaque stippled rectangle, 161x145 stipple pattern.
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<DT id="58"><B>-bigosrect10</B>
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<DD>
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10x10 opaque stippled rectangle, 161x145 stipple pattern.
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<DT id="59"><B>-bigosrect100</B>
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<DD>
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100x100 opaque stippled rectangle, 161x145 stipple pattern.
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<DT id="60"><B>-bigosrect500</B>
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<DD>
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500x500 opaque stippled rectangle, 161x145 stipple pattern.
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<DT id="61"><B>-bigtilerect1</B>
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<DD>
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1x1 tiled rectangle, 161x145 tile pattern.
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<DT id="62"><B>-bigtilerect10</B>
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<DD>
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10x10 tiled rectangle, 161x145 tile pattern.
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<DT id="63"><B>-bigtilerect100</B>
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<DD>
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100x100 tiled rectangle, 161x145 tile pattern.
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<DT id="64"><B>-bigtilerect500</B>
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<DD>
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500x500 tiled rectangle, 161x145 tile pattern.
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<DT id="65"><B>-eschertilerect1</B>
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<DD>
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1x1 tiled rectangle, 215x208 tile pattern.
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<DT id="66"><B>-eschertilerect10</B>
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<DD>
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10x10 tiled rectangle, 215x208 tile pattern.
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<DT id="67"><B>-eschertilerect100</B>
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<DD>
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100x100 tiled rectangle, 215x208 tile pattern.
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<DT id="68"><B>-eschertilerect500</B>
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<DD>
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500x500 tiled rectangle, 215x208 tile pattern.
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<DT id="69"><B>-seg1</B>
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<DD>
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1-pixel thin line segment.
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<DT id="70"><B>-seg10</B>
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<DD>
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10-pixel thin line segment.
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<DT id="71"><B>-seg100</B>
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<DD>
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100-pixel thin line segment.
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<DT id="72"><B>-seg500</B>
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<DD>
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500-pixel thin line segment.
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<DT id="73"><B>-seg100c1</B>
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<DD>
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100-pixel thin line segment (1 obscuring rectangle).
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<DT id="74"><B>-seg100c2</B>
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<DD>
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100-pixel thin line segment (2 obscuring rectangles).
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<DT id="75"><B>-seg100c3</B>
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<DD>
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100-pixel thin line segment (3 obscuring rectangles).
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<DT id="76"><B>-dseg10</B>
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<DD>
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10-pixel thin dashed segment (3 on, 2 off).
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<DT id="77"><B>-dseg100</B>
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<DD>
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100-pixel thin dashed segment (3 on, 2 off).
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<DT id="78"><B>-ddseg100</B>
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<DD>
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100-pixel thin double-dashed segment (3 fg, 2 bg).
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<DT id="79"><B>-hseg10</B>
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<DD>
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10-pixel thin horizontal line segment.
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<DT id="80"><B>-hseg100</B>
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<DD>
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100-pixel thin horizontal line segment.
|
|
<DT id="81"><B>-hseg500</B>
|
|
|
|
<DD>
|
|
500-pixel thin horizontal line segment.
|
|
<DT id="82"><B>-vseg10</B>
|
|
|
|
<DD>
|
|
10-pixel thin vertical line segment.
|
|
<DT id="83"><B>-vseg100</B>
|
|
|
|
<DD>
|
|
100-pixel thin vertical line segment.
|
|
<DT id="84"><B>-vseg500</B>
|
|
|
|
<DD>
|
|
500-pixel thin vertical line segment.
|
|
<DT id="85"><B>-whseg10</B>
|
|
|
|
<DD>
|
|
10-pixel wide horizontal line segment.
|
|
<DT id="86"><B>-whseg100</B>
|
|
|
|
<DD>
|
|
100-pixel wide horizontal line segment.
|
|
<DT id="87"><B>-whseg500</B>
|
|
|
|
<DD>
|
|
500-pixel wide horizontal line segment.
|
|
<DT id="88"><B>-wvseg10</B>
|
|
|
|
<DD>
|
|
10-pixel wide vertical line segment.
|
|
<DT id="89"><B>-wvseg100</B>
|
|
|
|
<DD>
|
|
100-pixel wide vertical line segment.
|
|
<DT id="90"><B>-wvseg500</B>
|
|
|
|
<DD>
|
|
500-pixel wide vertical line segment.
|
|
<DT id="91"><B>-line1</B>
|
|
|
|
<DD>
|
|
1-pixel thin (width 0) line.
|
|
<DT id="92"><B>-line10</B>
|
|
|
|
<DD>
|
|
10-pixel thin line.
|
|
<DT id="93"><B>-line100</B>
|
|
|
|
<DD>
|
|
100-pixel thin line.
|
|
<DT id="94"><B>-line500</B>
|
|
|
|
<DD>
|
|
500-pixel thin line.
|
|
<DT id="95"><B>-dline10</B>
|
|
|
|
<DD>
|
|
10-pixel thin dashed line (3 on, 2 off).
|
|
<DT id="96"><B>-dline100</B>
|
|
|
|
<DD>
|
|
100-pixel thin dashed line (3 on, 2 off).
|
|
<DT id="97"><B>-ddline100</B>
|
|
|
|
<DD>
|
|
100-pixel thin double-dashed line (3 fg, 2 bg).
|
|
<DT id="98"><B>-wline10</B>
|
|
|
|
<DD>
|
|
10-pixel line, line width 1.
|
|
<DT id="99"><B>-wline100</B>
|
|
|
|
<DD>
|
|
100-pixel line, line width 10.
|
|
<DT id="100"><B>-wline500</B>
|
|
|
|
<DD>
|
|
500-pixel line, line width 50.
|
|
<DT id="101"><B>-wdline100</B>
|
|
|
|
<DD>
|
|
100-pixel dashed line, line width 10 (30 on, 20 off).
|
|
<DT id="102"><B>-wddline100</B>
|
|
|
|
<DD>
|
|
100-pixel double-dashed line, line width 10 (30 fg, 20 bg).
|
|
<DT id="103"><B>-orect10</B>
|
|
|
|
<DD>
|
|
10x10 thin rectangle outline.
|
|
<DT id="104"><B>-orect100</B>
|
|
|
|
<DD>
|
|
100-pixel thin vertical line segment.
|
|
<DT id="105"><B>-orect500</B>
|
|
|
|
<DD>
|
|
500-pixel thin vertical line segment.
|
|
<DT id="106"><B>-worect10</B>
|
|
|
|
<DD>
|
|
10x10 wide rectangle outline.
|
|
<DT id="107"><B>-worect100</B>
|
|
|
|
<DD>
|
|
100-pixel wide vertical line segment.
|
|
<DT id="108"><B>-worect500</B>
|
|
|
|
<DD>
|
|
500-pixel wide vertical line segment.
|
|
<DT id="109"><B>-circle1</B>
|
|
|
|
<DD>
|
|
1-pixel diameter thin (line width 0) circle.
|
|
<DT id="110"><B>-circle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter thin circle.
|
|
<DT id="111"><B>-circle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin circle.
|
|
<DT id="112"><B>-circle500</B>
|
|
|
|
<DD>
|
|
500-pixel diameter thin circle.
|
|
<DT id="113"><B>-dcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin dashed circle (3 on, 2 off).
|
|
<DT id="114"><B>-ddcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin double-dashed circle (3 fg, 2 bg).
|
|
<DT id="115"><B>-wcircle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter circle, line width 1.
|
|
<DT id="116"><B>-wcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter circle, line width 10.
|
|
<DT id="117"><B>-wcircle500</B>
|
|
|
|
<DD>
|
|
500-pixel diameter circle, line width 50.
|
|
<DT id="118"><B>-wdcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter dashed circle, line width 10 (30 on, 20 off).
|
|
<DT id="119"><B>-wddcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter double-dashed circle, line width 10 (30 fg, 20 bg).
|
|
<DT id="120"><B>-pcircle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter thin partial circle,
|
|
orientation and arc angle evenly distributed.
|
|
<DT id="121"><B>-pcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin partial circle.
|
|
<DT id="122"><B>-wpcircle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter wide partial circle.
|
|
<DT id="123"><B>-wpcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter wide partial circle.
|
|
<DT id="124"><B>-fcircle1</B>
|
|
|
|
<DD>
|
|
1-pixel diameter filled circle.
|
|
<DT id="125"><B>-fcircle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter filled circle.
|
|
<DT id="126"><B>-fcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter filled circle.
|
|
<DT id="127"><B>-fcircle500</B>
|
|
|
|
<DD>
|
|
500-pixel diameter filled circle.
|
|
<DT id="128"><B>-fcpcircle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter partial filled circle, chord fill,
|
|
orientation and arc angle evenly distributed.
|
|
<DT id="129"><B>-fcpcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter partial filled circle, chord fill.
|
|
<DT id="130"><B>-fspcircle10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter partial filled circle, pie slice fill,
|
|
orientation and arc angle evenly distributed.
|
|
<DT id="131"><B>-fspcircle100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter partial filled circle, pie slice fill.
|
|
<DT id="132"><B>-ellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter thin (line width 0) ellipse, major and
|
|
minor axis sizes evenly distributed.
|
|
<DT id="133"><B>-ellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin ellipse.
|
|
<DT id="134"><B>-ellipse500</B>
|
|
|
|
<DD>
|
|
500-pixel diameter thin ellipse.
|
|
<DT id="135"><B>-dellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin dashed ellipse (3 on, 2 off).
|
|
<DT id="136"><B>-ddellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin double-dashed ellipse (3 fg, 2 bg).
|
|
<DT id="137"><B>-wellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter ellipse, line width 1.
|
|
<DT id="138"><B>-wellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter ellipse, line width 10.
|
|
<DT id="139"><B>-wellipse500</B>
|
|
|
|
<DD>
|
|
500-pixel diameter ellipse, line width 50.
|
|
<DT id="140"><B>-wdellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter dashed ellipse, line width 10 (30 on, 20 off).
|
|
<DT id="141"><B>-wddellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter double-dashed ellipse, line width 10 (30 fg, 20 bg).
|
|
<DT id="142"><B>-pellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter thin partial ellipse.
|
|
<DT id="143"><B>-pellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter thin partial ellipse.
|
|
<DT id="144"><B>-wpellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter wide partial ellipse.
|
|
<DT id="145"><B>-wpellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter wide partial ellipse.
|
|
<DT id="146"><B>-fellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter filled ellipse.
|
|
<DT id="147"><B>-fellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter filled ellipse.
|
|
<DT id="148"><B>-fellipse500</B>
|
|
|
|
<DD>
|
|
500-pixel diameter filled ellipse.
|
|
<DT id="149"><B>-fcpellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter partial filled ellipse, chord fill.
|
|
<DT id="150"><B>-fcpellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter partial filled ellipse, chord fill.
|
|
<DT id="151"><B>-fspellipse10</B>
|
|
|
|
<DD>
|
|
10-pixel diameter partial filled ellipse, pie slice fill.
|
|
<DT id="152"><B>-fspellipse100</B>
|
|
|
|
<DD>
|
|
100-pixel diameter partial filled ellipse, pie slice fill.
|
|
<DT id="153"><B>-triangle1</B>
|
|
|
|
<DD>
|
|
Fill 1-pixel/side triangle.
|
|
<DT id="154"><B>-triangle10</B>
|
|
|
|
<DD>
|
|
Fill 10-pixel/side triangle.
|
|
<DT id="155"><B>-triangle100</B>
|
|
|
|
<DD>
|
|
Fill 100-pixel/side triangle.
|
|
<DT id="156"><B>-trap1</B>
|
|
|
|
<DD>
|
|
Fill 1x1 trapezoid.
|
|
<DT id="157"><B>-trap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 trapezoid.
|
|
<DT id="158"><B>-trap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 trapezoid.
|
|
<DT id="159"><B>-trap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 trapezoid.
|
|
<DT id="160"><B>-strap1</B>
|
|
|
|
<DD>
|
|
Fill 1x1 transparent stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="161"><B>-strap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 transparent stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="162"><B>-strap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 transparent stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="163"><B>-strap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 transparent stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="164"><B>-ostrap1</B>
|
|
|
|
<DD>
|
|
Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="165"><B>-ostrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 opaque stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="166"><B>-ostrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 opaque stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="167"><B>-ostrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 opaque stippled trapezoid, 8x8 stipple pattern.
|
|
<DT id="168"><B>-tiletrap1</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 4x4 tile pattern.
|
|
<DT id="169"><B>-tiletrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 4x4 tile pattern.
|
|
<DT id="170"><B>-tiletrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 tiled trapezoid, 4x4 tile pattern.
|
|
<DT id="171"><B>-tiletrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 tiled trapezoid, 4x4 tile pattern.
|
|
<DT id="172"><B>-oddstrap1</B>
|
|
|
|
<DD>
|
|
Fill 1x1 transparent stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="173"><B>-oddstrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 transparent stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="174"><B>-oddstrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 transparent stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="175"><B>-oddstrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 transparent stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="176"><B>-oddostrap1</B>
|
|
|
|
<DD>
|
|
Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="177"><B>-oddostrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 opaque stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="178"><B>-oddostrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 opaque stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="179"><B>-oddostrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 opaque stippled trapezoid, 17x15 stipple pattern.
|
|
<DT id="180"><B>-oddtiletrap1</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 17x15 tile pattern.
|
|
<DT id="181"><B>-oddtiletrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 17x15 tile pattern.
|
|
<DT id="182"><B>-oddtiletrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 tiled trapezoid, 17x15 tile pattern.
|
|
<DT id="183"><B>-oddtiletrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 tiled trapezoid, 17x15 tile pattern.
|
|
<DT id="184"><B>-bigstrap1</B>
|
|
|
|
<DD>
|
|
Fill 1x1 transparent stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="185"><B>-bigstrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 transparent stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="186"><B>-bigstrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 transparent stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="187"><B>-bigstrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 transparent stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="188"><B>-bigostrap1</B>
|
|
|
|
<DD>
|
|
Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="189"><B>-bigostrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 opaque stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="190"><B>-bigostrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 opaque stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="191"><B>-bigostrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 opaque stippled trapezoid, 161x145 stipple pattern.
|
|
<DT id="192"><B>-bigtiletrap1</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 161x145 tile pattern.
|
|
<DT id="193"><B>-bigtiletrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 161x145 tile pattern.
|
|
<DT id="194"><B>-bigtiletrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 tiled trapezoid, 161x145 tile pattern.
|
|
<DT id="195"><B>-bigtiletrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 tiled trapezoid, 161x145 tile pattern.
|
|
<DT id="196"><B>-eschertiletrap1</B>
|
|
|
|
<DD>
|
|
Fill 1x1 tiled trapezoid, 216x208 tile pattern.
|
|
<DT id="197"><B>-eschertiletrap10</B>
|
|
|
|
<DD>
|
|
Fill 10x10 tiled trapezoid, 216x208 tile pattern.
|
|
<DT id="198"><B>-eschertiletrap100</B>
|
|
|
|
<DD>
|
|
Fill 100x100 tiled trapezoid, 216x208 tile pattern.
|
|
<DT id="199"><B>-eschertiletrap300</B>
|
|
|
|
<DD>
|
|
Fill 300x300 tiled trapezoid, 216x208 tile pattern.
|
|
<DT id="200"><B>-complex10</B>
|
|
|
|
<DD>
|
|
Fill 10-pixel/side complex polygon.
|
|
<DT id="201"><B>-complex100</B>
|
|
|
|
<DD>
|
|
Fill 100-pixel/side complex polygon.
|
|
<DT id="202"><B>-64poly10convex</B>
|
|
|
|
<DD>
|
|
Fill 10x10 convex 64-gon.
|
|
<DT id="203"><B>-64poly100convex</B>
|
|
|
|
<DD>
|
|
Fill 100x100 convex 64-gon.
|
|
<DT id="204"><B>-64poly10complex</B>
|
|
|
|
<DD>
|
|
Fill 10x10 complex 64-gon.
|
|
<DT id="205"><B>-64poly100complex</B>
|
|
|
|
<DD>
|
|
Fill 100x100 complex 64-gon.
|
|
<DT id="206"><B>-ftext</B>
|
|
|
|
<DD>
|
|
Character in 80-char line (6x13).
|
|
<DT id="207"><B>-f8text</B>
|
|
|
|
<DD>
|
|
Character in 70-char line (8x13).
|
|
<DT id="208"><B>-f9text</B>
|
|
|
|
<DD>
|
|
Character in 60-char line (9x15).
|
|
<DT id="209"><B>-f14text16</B>
|
|
|
|
<DD>
|
|
2-byte character in 40-char line (k14).
|
|
<DT id="210"><B>-tr10text</B>
|
|
|
|
<DD>
|
|
Character in 80-char line (Times-Roman 10).
|
|
<DT id="211"><B>-tr24text</B>
|
|
|
|
<DD>
|
|
Character in 30-char line (Times-Roman 24).
|
|
<DT id="212"><B>-polytext</B>
|
|
|
|
<DD>
|
|
Character in 20/40/20 line (6x13, Times-Roman 10, 6x13).
|
|
<DT id="213"><B>-polytext16</B>
|
|
|
|
<DD>
|
|
2-byte character in 7/14/7 line (k14, k24).
|
|
<DT id="214"><B>-fitext</B>
|
|
|
|
<DD>
|
|
Character in 80-char image line (6x13).
|
|
<DT id="215"><B>-f8itext</B>
|
|
|
|
<DD>
|
|
Character in 70-char image line (8x13).
|
|
<DT id="216"><B>-f9itext</B>
|
|
|
|
<DD>
|
|
Character in 60-char image line (9x15).
|
|
<DT id="217"><B>-f14itext16</B>
|
|
|
|
<DD>
|
|
2-byte character in 40-char image line (k14).
|
|
<DT id="218"><B>-f24itext16</B>
|
|
|
|
<DD>
|
|
2-byte character in 23-char image line (k24).
|
|
<DT id="219"><B>-tr10itext</B>
|
|
|
|
<DD>
|
|
Character in 80-char image line (Times-Roman 10).
|
|
<DT id="220"><B>-tr24itext</B>
|
|
|
|
<DD>
|
|
Character in 30-char image line (Times-Roman 24).
|
|
<DT id="221"><B>-scroll10</B>
|
|
|
|
<DD>
|
|
Scroll 10x10 pixels vertically.
|
|
<DT id="222"><B>-scroll100</B>
|
|
|
|
<DD>
|
|
Scroll 100x100 pixels vertically.
|
|
<DT id="223"><B>-scroll500</B>
|
|
|
|
<DD>
|
|
Scroll 500x500 pixels vertically.
|
|
<DT id="224"><B>-copywinwin10</B>
|
|
|
|
<DD>
|
|
Copy 10x10 square from window to window.
|
|
<DT id="225"><B>-copywinwin100</B>
|
|
|
|
<DD>
|
|
Copy 100x100 square from window to window.
|
|
<DT id="226"><B>-copywinwin500</B>
|
|
|
|
<DD>
|
|
Copy 500x500 square from window to window.
|
|
<DT id="227"><B>-copypixwin10</B>
|
|
|
|
<DD>
|
|
Copy 10x10 square from pixmap to window.
|
|
<DT id="228"><B>-copypixwin100</B>
|
|
|
|
<DD>
|
|
Copy 100x100 square from pixmap to window.
|
|
<DT id="229"><B>-copypixwin500</B>
|
|
|
|
<DD>
|
|
Copy 500x500 square from pixmap to window.
|
|
<DT id="230"><B>-copywinpix10</B>
|
|
|
|
<DD>
|
|
Copy 10x10 square from window to pixmap.
|
|
<DT id="231"><B>-copywinpix100</B>
|
|
|
|
<DD>
|
|
Copy 100x100 square from window to pixmap.
|
|
<DT id="232"><B>-copywinpix500</B>
|
|
|
|
<DD>
|
|
Copy 500x500 square from window to pixmap.
|
|
<DT id="233"><B>-copypixpix10</B>
|
|
|
|
<DD>
|
|
Copy 10x10 square from pixmap to pixmap.
|
|
<DT id="234"><B>-copypixpix100</B>
|
|
|
|
<DD>
|
|
Copy 100x100 square from pixmap to pixmap.
|
|
<DT id="235"><B>-copypixpix500</B>
|
|
|
|
<DD>
|
|
Copy 500x500 square from pixmap to pixmap.
|
|
<DT id="236"><B>-copyplane10</B>
|
|
|
|
<DD>
|
|
Copy 10x10 1-bit deep plane.
|
|
<DT id="237"><B>-copyplane100</B>
|
|
|
|
<DD>
|
|
Copy 100x100 1-bit deep plane.
|
|
<DT id="238"><B>-copyplane500</B>
|
|
|
|
<DD>
|
|
Copy 500x500 1-bit deep plane.
|
|
<DT id="239"><B>-putimage10</B>
|
|
|
|
<DD>
|
|
PutImage 10x10 square.
|
|
<DT id="240"><B>-putimage100</B>
|
|
|
|
<DD>
|
|
PutImage 100x100 square.
|
|
<DT id="241"><B>-putimage500</B>
|
|
|
|
<DD>
|
|
PutImage 500x500 square.
|
|
<DT id="242"><B>-putimagexy10</B>
|
|
|
|
<DD>
|
|
PutImage XY format 10x10 square.
|
|
<DT id="243"><B>-putimagexy100</B>
|
|
|
|
<DD>
|
|
PutImage XY format 100x100 square.
|
|
<DT id="244"><B>-putimagexy500</B>
|
|
|
|
<DD>
|
|
PutImage XY format 500x500 square.
|
|
<DT id="245"><B>-shmput10</B>
|
|
|
|
<DD>
|
|
PutImage 10x10 square, MIT shared memory extension.
|
|
<DT id="246"><B>-shmput100</B>
|
|
|
|
<DD>
|
|
PutImage 100x100 square, MIT shared memory extension.
|
|
<DT id="247"><B>-shmput500</B>
|
|
|
|
<DD>
|
|
PutImage 500x500 square, MIT shared memory extension.
|
|
<DT id="248"><B>-shmputxy10</B>
|
|
|
|
<DD>
|
|
PutImage XY format 10x10 square, MIT shared memory extension.
|
|
<DT id="249"><B>-shmputxy100</B>
|
|
|
|
<DD>
|
|
PutImage XY format 100x100 square, MIT shared memory extension.
|
|
<DT id="250"><B>-shmputxy500</B>
|
|
|
|
<DD>
|
|
PutImage XY format 500x500 square, MIT shared memory extension.
|
|
<DT id="251"><B>-getimage10</B>
|
|
|
|
<DD>
|
|
GetImage 10x10 square.
|
|
<DT id="252"><B>-getimage100</B>
|
|
|
|
<DD>
|
|
GetImage 100x100 square.
|
|
<DT id="253"><B>-getimage500</B>
|
|
|
|
<DD>
|
|
GetImage 500x500 square.
|
|
<DT id="254"><B>-getimagexy10</B>
|
|
|
|
<DD>
|
|
GetImage XY format 10x10 square.
|
|
<DT id="255"><B>-getimagexy100</B>
|
|
|
|
<DD>
|
|
GetImage XY format 100x100 square.
|
|
<DT id="256"><B>-getimagexy500</B>
|
|
|
|
<DD>
|
|
GetImage XY format 500x500 square.
|
|
<DT id="257"><B>-compwinwin10</B>
|
|
|
|
<DD>
|
|
Composite 10x10 from window to window.
|
|
<DT id="258"><B>-compwinwin100</B>
|
|
|
|
<DD>
|
|
Composite 100x100 from window to window.
|
|
<DT id="259"><B>-compwinwin500</B>
|
|
|
|
<DD>
|
|
Composite 500x500 from window to window.
|
|
<DT id="260"><B>-comppixwin10</B>
|
|
|
|
<DD>
|
|
Composite 10x10 from pixmap to window.
|
|
<DT id="261"><B>-comppixwin100</B>
|
|
|
|
<DD>
|
|
Composite 100x100 from pixmap to window.
|
|
<DT id="262"><B>-comppixwin500</B>
|
|
|
|
<DD>
|
|
Composite 500x500 from pixmap to window.
|
|
<DT id="263"><B>-magpixwin10</B>
|
|
|
|
<DD>
|
|
Scale 5x5 from pixmap to 10x10 window.
|
|
<DT id="264"><B>-magpixwin100</B>
|
|
|
|
<DD>
|
|
Scale 50x50 from pixmap to 100x100 window.
|
|
<DT id="265"><B>-magpixwin500</B>
|
|
|
|
<DD>
|
|
Scale 250x250 from pixmap to 500x500 window.
|
|
<DT id="266"><B>-minpixwin10</B>
|
|
|
|
<DD>
|
|
Scale 10x10 from pixmap to 5x5 window.
|
|
<DT id="267"><B>-minpixwin100</B>
|
|
|
|
<DD>
|
|
Scale 100x100 from pixmap to 50x50 window.
|
|
<DT id="268"><B>-minpixwin500</B>
|
|
|
|
<DD>
|
|
Scale 500x500 from pixmap to 250x250 window.
|
|
<DT id="269"><B>-noop</B>
|
|
|
|
<DD>
|
|
X protocol NoOperation.
|
|
<DT id="270"><B>-atom</B>
|
|
|
|
<DD>
|
|
GetAtomName.
|
|
<DT id="271"><B>-pointer</B>
|
|
|
|
<DD>
|
|
QueryPointer.
|
|
<DT id="272"><B>-prop</B>
|
|
|
|
<DD>
|
|
GetProperty.
|
|
<DT id="273"><B>-gc</B>
|
|
|
|
<DD>
|
|
Change graphics context.
|
|
<DT id="274"><B>-create</B>
|
|
|
|
<DD>
|
|
Create child window and map using MapSubwindows.
|
|
<DT id="275"><B>-ucreate</B>
|
|
|
|
<DD>
|
|
Create unmapped window.
|
|
<DT id="276"><B>-map</B>
|
|
|
|
<DD>
|
|
Map child window via MapWindow on parent.
|
|
<DT id="277"><B>-unmap</B>
|
|
|
|
<DD>
|
|
Unmap child window via UnmapWindow on parent.
|
|
<DT id="278"><B>-destroy</B>
|
|
|
|
<DD>
|
|
Destroy child window via DestroyWindow parent.
|
|
<DT id="279"><B>-popup</B>
|
|
|
|
<DD>
|
|
Hide/expose window via Map/Unmap popup window.
|
|
<DT id="280"><B>-move</B>
|
|
|
|
<DD>
|
|
Move window.
|
|
<DT id="281"><B>-umove</B>
|
|
|
|
<DD>
|
|
Moved unmapped window.
|
|
<DT id="282"><B>-movetree</B>
|
|
|
|
<DD>
|
|
Move window via MoveWindow on parent.
|
|
<DT id="283"><B>-resize</B>
|
|
|
|
<DD>
|
|
Resize window.
|
|
<DT id="284"><B>-uresize</B>
|
|
|
|
<DD>
|
|
Resize unmapped window.
|
|
<DT id="285"><B>-circulate</B>
|
|
|
|
<DD>
|
|
Circulate lowest window to top.
|
|
<DT id="286"><B>-ucirculate</B>
|
|
|
|
<DD>
|
|
Circulate unmapped window to top.
|
|
</DL>
|
|
<A NAME="lbAF"> </A>
|
|
<H2>X DEFAULTS</H2>
|
|
|
|
There are no X defaults used by this program.
|
|
<A NAME="lbAG"> </A>
|
|
<H2>SEE ALSO</H2>
|
|
|
|
<A HREF="/cgi-bin/man/man2html?7+X">X</A>(7), <A HREF="/cgi-bin/man/man2html?1+x11perfcomp">x11perfcomp</A>(1)
|
|
<A NAME="lbAH"> </A>
|
|
<H2>AUTHORS</H2>
|
|
|
|
Joel McCormack
|
|
<BR>
|
|
|
|
Phil Karlton
|
|
<BR>
|
|
|
|
Susan Angebranndt
|
|
<BR>
|
|
|
|
Chris Kent
|
|
<BR>
|
|
|
|
Keith Packard
|
|
<BR>
|
|
|
|
Graeme Gill
|
|
<P>
|
|
|
|
<HR>
|
|
<A NAME="index"> </A><H2>Index</H2>
|
|
<DL>
|
|
<DT id="287"><A HREF="#lbAB">NAME</A><DD>
|
|
<DT id="288"><A HREF="#lbAC">SYNTAX</A><DD>
|
|
<DT id="289"><A HREF="#lbAD">DESCRIPTION</A><DD>
|
|
<DT id="290"><A HREF="#lbAE">OPTIONS</A><DD>
|
|
<DT id="291"><A HREF="#lbAF">X DEFAULTS</A><DD>
|
|
<DT id="292"><A HREF="#lbAG">SEE ALSO</A><DD>
|
|
<DT id="293"><A HREF="#lbAH">AUTHORS</A><DD>
|
|
</DL>
|
|
<HR>
|
|
This document was created by
|
|
<A HREF="/cgi-bin/man/man2html">man2html</A>,
|
|
using the manual pages.<BR>
|
|
Time: 00:05:29 GMT, March 31, 2021
|
|
</BODY>
|
|
</HTML>
|