in stepper/private/marks.rkt
- in mark-binding-value, add exception handler to catch undefined vars, so
display-mark in break works with recursive fns
in /tests/stepper/automatic-tests.rkt
through-tests.rkt
- add inf list example from icfp paper
in stepper/private/model.rkt
- refactor send-step to use cond instead of unless
- in send-step, when highlight-stack = null and last-rhs != null (and lhs !=
last-rhs), send a step with lhs = last-rhs (previously skipped whenever
highlight-stack = null)
- basic filter example wasnt showing result without this
- in icfp inf list example, this shows some intermediate forcing states
- all other existing tests passed
in macro-unwind.rkt:
- in unwind-mz-let, last line, ",label" should just be "label" (no unquote)
in reconstruct.rkt
- in reconstruct-completed-define, last line, arg to attach-info should be a
quasisyntax (#`), not syntax (#')
- in recon-inner, called app case, add first fn to list of special lazy fns
- in recon-value, add handling of running promises not found by
recon-inner search
- add optional so-far param to recon-value
- add unknown-promises-table and add case in recon-value to handle
in stepper/private/lazy-highlighting.rkt
- add (first,0) pair
in stepper/private/model.rkt
- modify lazy fn "skipping" (from lazy-highlighting.rkt) to use the skips
only when last-rhs-exp = null; o.w. skipping is handled solely by
examining last-rhs-exp
in tests/stepper/
- add take example from icfp paper
- add tests for unknown promises
- in recon-value, add cases to handle list and cons
- in recon-inner, in app called case, add case to handle lazy list fns
that contain unannotated !'s (ie cadr, cdddr, second, third, etc)
in stepper/private/model.rkt
- add highlight-stack
- in send-step, add various skip conditions when lhs = ellipses
add file stepper/private/lazy-highlighting.rkt
in tests/stepper/through-tests.rkt
tests/stepper/automatic-tests.rkt
- add tests for list and cons fns
in stepper/private/model.rkt
- add debugging outputs
- reformat code
in stepper/private/macro-unwind.rkt:
- in fall-through
- add case for lazy racket app
- add case for procedure-extract-target
- in unwind, change recur procedure for fn hints to unwind
(was recur-on-pieces)
in racket/private/promise.rkt
- add unwind fn as stepper-hint syntax property
in stepper/private/reconstruct.rkt
- add constructor application case back
- in recon-inner
- in app called case, dont show ellipses for force
- initialize partially-eval-promise table
- reformat answer code
- add caching of running promises
- in recon-value, add reconstructing of partially evaluated promises
in stepper-private/annotate.rkt
- in annotate/module-top-level, add lazy racket top level case - to hide top
level forcer
in lazy/lazy.rkt
- use hidden-~ and hidden-! instead of ~ and !
In the HtDP languages, initial subexpressions that have evaluated to
#t / #f remain in the residual term, whereas in the DMdA languages,
they do not.
svn: r16018
* Another big chunk of v4-require-isms
* Allow `#lang framework/keybinding-lang' for keybinding files
* Move hierlist sources into "mrlib/hierlist", leave stub behind
svn: r10689
file. (That is, it does not require the file to have a `name'
entry.)
* The name shown when setup works is the directory name, followed by
the `name' field from the info file when specified.
* This means that many `name's are no longer needed, so I'm removing
them. To see if you need a `name' entry, consider that the name
will be shown like this:
... foo (<your name here>)
This means that if the name is the same as the directory name, then
there is no point in having it. I also removed cases where the name
differed only in its capitalization for collections where the case
is obvious.
* Also, for subcollections, the name should clarify the name of the
subcollection in context. For example "Acknowledgments" explains
what scribbling/acks is, but there's no need to add the context name
as in "Scribblings: Acknowledgments".
* There may also be a point in keeping names for other uses. One such
example was in games, where the name field was used in the PLT Games
application. (This was changed to default on the directory name, so
it is no longer needed in most games.) Another example is in planet
packages.
svn: r8629