Oops, camera tangent was defaulting to 300, not 0.3, very bad.
[git-p4: depot-paths = "//depot/solvespace/": change = 2149]
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@ -65,7 +65,7 @@ void SolveSpace::Init(char *cmdLine) {
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// View units
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// View units
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viewUnits = (Unit)CnfThawDWORD((DWORD)UNIT_MM, "ViewUnits");
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viewUnits = (Unit)CnfThawDWORD((DWORD)UNIT_MM, "ViewUnits");
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// Camera tangent (determines perspective)
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// Camera tangent (determines perspective)
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cameraTangent = CnfThawFloat(0.3f, "CameraTangent");
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cameraTangent = CnfThawFloat(0.3f/1e3f, "CameraTangent");
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// Grid spacing
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// Grid spacing
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gridSpacing = CnfThawFloat(5.0f, "GridSpacing");
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gridSpacing = CnfThawFloat(5.0f, "GridSpacing");
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// Export scale factor
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// Export scale factor
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