On passe -ansi -pedantic -Wconversion -Wformat=2 -Winit-self -Wmissing-include-dirs -Wswitch-default -Wsync-nand -Wunused -Wstrict-overflow=5 -Wfloat-equal -Wundef -Wno-endif-labels -Wshadow -Wunsafe-loop-optimizations -Wcast-qual -Wcast-align -Wwrite-strings -Wconversion -Wlogical-op -Wmissing-declarations -Wnormalized=nfc -Wpacked -Wredundant-decls -Winline -Winvalid-pch -Wdisabled-optimization -Woverlength-strings .
This commit is contained in:
parent
0016a66cbd
commit
8239cd8fbe
1
Makefile
1
Makefile
|
@ -1,5 +1,6 @@
|
||||||
CXX=g++
|
CXX=g++
|
||||||
# -ansi -pedantic -Wconversion
|
# -ansi -pedantic -Wconversion
|
||||||
|
# -Wformat=2 -Winit-self -Wmissing-include-dirs -Wswitch-default -Wsync-nand -Wunused -Wstrict-overflow=5 -Wfloat-equal -Wundef -Wno-endif-labels -Wshadow -Wunsafe-loop-optimizations -Wcast-qual -Wcast-align -Wwrite-strings -Wconversion -Wlogical-op -Wmissing-declarations -Wnormalized=nfc -Wpacked -Wredundant-decls -Winline -Winvalid-pch -Wdisabled-optimization -Woverlength-strings
|
||||||
CCWARN=-Wall -Wextra -Werror
|
CCWARN=-Wall -Wextra -Werror
|
||||||
# TODO : -O3 -m32 ou -m64
|
# TODO : -O3 -m32 ou -m64
|
||||||
# -g -rdynamic uniquement pour le debug.
|
# -g -rdynamic uniquement pour le debug.
|
||||||
|
|
4
geometry/angle.cpp
Normal file
4
geometry/angle.cpp
Normal file
|
@ -0,0 +1,4 @@
|
||||||
|
#include "all_includes.hh"
|
||||||
|
|
||||||
|
float Angle::r2d(float rad) { return rad / Pi * 180; }
|
||||||
|
float Angle::d2r(float deg) { return deg / 180 * Pi; }
|
|
@ -4,8 +4,8 @@
|
||||||
namespace Angle {
|
namespace Angle {
|
||||||
const double dPi = 3.141592653589793238462643383279;
|
const double dPi = 3.141592653589793238462643383279;
|
||||||
const float Pi = (float)(dPi);
|
const float Pi = (float)(dPi);
|
||||||
float r2d(float rad) { return rad / Pi * 180; }
|
float r2d(float rad);
|
||||||
float d2r(float deg) { return deg / 180 * Pi; }
|
float d2r(float deg);
|
||||||
}
|
}
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
Segment::Segment(Vertex u, Vertex v): u(u), v(v) {}
|
Segment::Segment(Vertex _u, Vertex _v): u(_u), v(_v) {}
|
||||||
|
|
||||||
float Segment::length() {
|
float Segment::length() {
|
||||||
return (u-v).norm();
|
return (u-v).norm();
|
||||||
|
|
|
@ -2,7 +2,7 @@
|
||||||
|
|
||||||
Vertex::Vertex() {}
|
Vertex::Vertex() {}
|
||||||
|
|
||||||
Vertex::Vertex(float x, float y, float z): x(x), y(y), z(z) {}
|
Vertex::Vertex(float _x, float _y, float _z): x(_x), y(_y), z(_z) {}
|
||||||
|
|
||||||
float Vertex::norm() const { return std::sqrt(x*x + y*y + z*z); }
|
float Vertex::norm() const { return std::sqrt(x*x + y*y + z*z); }
|
||||||
|
|
||||||
|
|
|
@ -1,16 +1,16 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
GPUTriangle::GPUTriangle(Vertex left, Vertex top, Vertex right, unsigned char r, unsigned char g, unsigned char b)
|
GPUTriangle::GPUTriangle(Vertex left, Vertex top, Vertex right, unsigned char _r, unsigned char _g, unsigned char _b)
|
||||||
: c(left, top, right), r(r), g(g), b(b), vnormal(normal(left,top,right)) {
|
: c(left, top, right), r(_r), g(_g), b(_b), vnormal(normal(left,top,right)) {
|
||||||
}
|
}
|
||||||
|
|
||||||
GPUTriangle::GPUTriangle(Triangle c, unsigned char r, unsigned char g, unsigned char b)
|
GPUTriangle::GPUTriangle(Triangle _c, unsigned char _r, unsigned char _g, unsigned char _b)
|
||||||
: c(c), r(r), g(g), b(b), vnormal(normal(c[LEFT], c[TOP], c[RIGHT])) {
|
: c(_c), r(_r), g(_g), b(_b), vnormal(normal(c[LEFT], c[TOP], c[RIGHT])) {
|
||||||
}
|
}
|
||||||
|
|
||||||
Vertex GPUTriangle::normal(Vertex left, Vertex top, Vertex right) {
|
Vertex GPUTriangle::normal(Vertex left, Vertex top, Vertex right) {
|
||||||
Vertex normal = (left - top)*(right - top);
|
Vertex v = (left - top)*(right - top);
|
||||||
return normal / normal.norm();
|
return v / v.norm();
|
||||||
}
|
}
|
||||||
|
|
||||||
void GPUTriangle::display() {
|
void GPUTriangle::display() {
|
||||||
|
|
2
heap.cpp
2
heap.cpp
|
@ -3,7 +3,7 @@ Heap::Heap()
|
||||||
bucketArraySize(1), lastNode(-1) {
|
bucketArraySize(1), lastNode(-1) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Heap::init(int id, int factor) { this->id = id; this->factor = (float)factor; }
|
void Heap::init(int _id, int _factor) { this->id = _id; this->factor = (float)_factor; }
|
||||||
|
|
||||||
void Heap::insert(float key, Chose* value) {
|
void Heap::insert(float key, Chose* value) {
|
||||||
++lastNode;
|
++lastNode;
|
||||||
|
|
10
lod.cpp
10
lod.cpp
|
@ -1,16 +1,16 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
Lod::Lod(Vertex camera, Chose* root) {
|
Lod::Lod(Vertex _camera, Chose* root) {
|
||||||
for (int i = 0; i < 6; i++) {
|
for (int i = 0; i < 6; i++) {
|
||||||
merge[i].init(i, (i & 1) ? 1 : -1);
|
merge[i].init(i, (i & 1) ? 1 : -1);
|
||||||
splitIn[i].init(6+i, (i & 1) ? 1 : -1);
|
splitIn[i].init(6+i, (i & 1) ? 1 : -1);
|
||||||
splitOut[i].init(12+i, (i & 1) ? -1 : 1);
|
splitOut[i].init(12+i, (i & 1) ? -1 : 1);
|
||||||
}
|
}
|
||||||
this->camera[0] = camera.x;
|
this->camera[0] = _camera.x;
|
||||||
this->camera[1] = camera.y;
|
this->camera[1] = _camera.y;
|
||||||
this->camera[2] = camera.z;
|
this->camera[2] = _camera.z;
|
||||||
addSplitCube(root);
|
addSplitCube(root);
|
||||||
setCamera(camera);
|
setCamera(_camera);
|
||||||
}
|
}
|
||||||
|
|
||||||
void Lod::setCamera(Vertex newCamera) {
|
void Lod::setCamera(Vertex newCamera) {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuad::BatimentQuad(Quad c, Cardinal entry) : Chose(), c(c), entry(entry) {
|
BatimentQuad::BatimentQuad(Quad _c, Cardinal _entry) : Chose(), c(_c), entry(_entry) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
addEntropy(entry);
|
addEntropy(entry);
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadBlock::BatimentQuadBlock(Quad c, float height) : Chose(), c(c), height(height) {
|
BatimentQuadBlock::BatimentQuadBlock(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadFenetre::BatimentQuadFenetre(Quad c, float height) : Chose(), c(c), height(height) {
|
BatimentQuadFenetre::BatimentQuadFenetre(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadJardin::BatimentQuadJardin(Quad c) : Chose(), c(c) {
|
BatimentQuadJardin::BatimentQuadJardin(Quad _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadMaison::BatimentQuadMaison(Quad c) : Chose(), c(c) {
|
BatimentQuadMaison::BatimentQuadMaison(Quad _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadMaisonPont::BatimentQuadMaisonPont(Quad c, float height) : Chose(), c(c), height(height) {
|
BatimentQuadMaisonPont::BatimentQuadMaisonPont(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadMur::BatimentQuadMur(Quad c, float height) : Chose(), c(c), height(height) {
|
BatimentQuadMur::BatimentQuadMur(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
this->window = false;
|
this->window = false;
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadPont::BatimentQuadPont(Quad c, float height) : Chose(), c(c), height(height) {
|
BatimentQuadPont::BatimentQuadPont(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -9,12 +9,12 @@ void BatimentQuadPont::getBoundingBoxPoints() {
|
||||||
addBBPoints(c + Vertex(0,0,height)); // TODO
|
addBBPoints(c + Vertex(0,0,height)); // TODO
|
||||||
}
|
}
|
||||||
|
|
||||||
float ct(float x) {
|
float BatimentQuadPont::ct(float x) {
|
||||||
return (float)(1 - cosh(x / 1.f));
|
return (float)(1 - cosh(x / 1.f));
|
||||||
}
|
}
|
||||||
|
|
||||||
float nt(float x, float height) {
|
float BatimentQuadPont::nt(float x, float _height) {
|
||||||
return (ct(x) + -ct(-1.7f))/(ct(0)+ -ct(-1.7f)) * height;
|
return (ct(x) + -ct(-1.7f))/(ct(0)+ -ct(-1.7f)) * _height;
|
||||||
}
|
}
|
||||||
|
|
||||||
void BatimentQuadPont::triangulation() {
|
void BatimentQuadPont::triangulation() {
|
||||||
|
|
|
@ -5,14 +5,17 @@
|
||||||
|
|
||||||
|
|
||||||
class BatimentQuadPont: public Chose {
|
class BatimentQuadPont: public Chose {
|
||||||
private :
|
private :
|
||||||
Quad c;
|
Quad c;
|
||||||
float height;
|
float height;
|
||||||
|
|
||||||
public :
|
public :
|
||||||
BatimentQuadPont(Quad c, float height);
|
BatimentQuadPont(Quad c, float height);
|
||||||
virtual void triangulation();
|
virtual void triangulation();
|
||||||
virtual void getBoundingBoxPoints();
|
virtual void getBoundingBoxPoints();
|
||||||
|
private:
|
||||||
|
float ct(float x);
|
||||||
|
float nt(float x, float height);
|
||||||
};
|
};
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentQuadToit::BatimentQuadToit(Quad c, float height) : Chose(), c(c), height(height) {
|
BatimentQuadToit::BatimentQuadToit(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
BatimentTri::BatimentTri(Triangle c) : Chose(), c(c) {
|
BatimentTri::BatimentTri(Triangle _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierQuad::QuartierQuad(Quad c) : Chose(), c(c) {
|
QuartierQuad::QuartierQuad(Quad _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierQuadAngle::QuartierQuadAngle(Quad c) : QuartierQuad(c) {
|
QuartierQuadAngle::QuartierQuadAngle(Quad _c) : QuartierQuad(_c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool QuartierQuadAngle::split() {
|
bool QuartierQuadAngle::split() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierQuadCarre::QuartierQuadCarre(Quad c) : QuartierQuad(c) {
|
QuartierQuadCarre::QuartierQuadCarre(Quad _c) : QuartierQuad(_c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool QuartierQuadCarre::split() {
|
bool QuartierQuadCarre::split() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierQuadRect::QuartierQuadRect(Quad c) : QuartierQuad(c) {
|
QuartierQuadRect::QuartierQuadRect(Quad _c) : QuartierQuad(_c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool QuartierQuadRect::split() {
|
bool QuartierQuadRect::split() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierTri::QuartierTri(Triangle c) : Chose(), c(c) {
|
QuartierTri::QuartierTri(Triangle _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierTriCentre::QuartierTriCentre(Triangle c) : QuartierTri(c) {
|
QuartierTriCentre::QuartierTriCentre(Triangle _c) : QuartierTri(_c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool QuartierTriCentre::split() {
|
bool QuartierTriCentre::split() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierTriHauteur::QuartierTriHauteur(Triangle c) : QuartierTri(c) {
|
QuartierTriHauteur::QuartierTriHauteur(Triangle _c) : QuartierTri(_c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool QuartierTriHauteur::split() {
|
bool QuartierTriHauteur::split() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
QuartierTriTrapeze::QuartierTriTrapeze(Triangle c) : QuartierTri(c) {
|
QuartierTriTrapeze::QuartierTriTrapeze(Triangle _c) : QuartierTri(_c) {
|
||||||
}
|
}
|
||||||
|
|
||||||
bool QuartierTriTrapeze::split() {
|
bool QuartierTriTrapeze::split() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
RouteQuadCarrefour::RouteQuadCarrefour(Quad c) : Chose(), c(c) {
|
RouteQuadCarrefour::RouteQuadCarrefour(Quad _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
RouteQuadChaussee::RouteQuadChaussee(Quad c) : Chose(), c(c) {
|
RouteQuadChaussee::RouteQuadChaussee(Quad _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
RouteTriChaussee::RouteTriChaussee(Triangle c) : Chose(), c(c) {
|
RouteTriChaussee::RouteTriChaussee(Triangle _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
TrottoirQuadNormal::TrottoirQuadNormal(Quad c, float height) : Chose(), c(c), height(height) {
|
TrottoirQuadNormal::TrottoirQuadNormal(Quad _c, float _height) : Chose(), c(_c), height(_height) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void TrottoirQuadNormal::getBoundingBoxPoints() {
|
void TrottoirQuadNormal::getBoundingBoxPoints() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
TerrainQuadHerbe::TerrainQuadHerbe(Quad c) : Chose(), c(c) {
|
TerrainQuadHerbe::TerrainQuadHerbe(Quad _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
TerrainTriHerbe::TerrainTriHerbe(Triangle c) : Chose(), c(c) {
|
TerrainTriHerbe::TerrainTriHerbe(Triangle _c) : Chose(), c(_c) {
|
||||||
addEntropy(c);
|
addEntropy(c);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
26
view.cpp
26
view.cpp
|
@ -1,9 +1,9 @@
|
||||||
#include "all_includes.hh"
|
#include "all_includes.hh"
|
||||||
|
|
||||||
View::View(Chose* root)
|
View::View(Chose* _root)
|
||||||
: root(root),
|
: root(_root),
|
||||||
camera(Camera(Vertex(9600,10000,15300),0,179,1000,0.6f)),
|
camera(Camera(Vertex(9600,10000,15300),0,179,1000,0.6f)),
|
||||||
lod(camera.cameraCenter, root) {
|
lod(camera.cameraCenter, _root) {
|
||||||
initWindow();
|
initWindow();
|
||||||
mainLoop();
|
mainLoop();
|
||||||
}
|
}
|
||||||
|
@ -145,13 +145,13 @@ void View::mainLoop() {
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
}
|
}
|
||||||
|
|
||||||
Camera::Camera(Vertex pos, float xA, float yA, int moveSensitivity, float mouseSensitivity)
|
Camera::Camera(Vertex _cameraCenter, float _xAngle, float _yAngle, int _moveSensitivity, float _mouseSensitivity)
|
||||||
: cameraCenter(pos),
|
: cameraCenter(_cameraCenter),
|
||||||
cameraSight(cameraCenter + Vertex::fromSpherical(100,yA,xA)),
|
cameraSight(cameraCenter + Vertex::fromSpherical(100,_yAngle,_xAngle)),
|
||||||
xAngle(xA),
|
xAngle(_xAngle),
|
||||||
yAngle(yA),
|
yAngle(_yAngle),
|
||||||
moveDist(moveSensitivity),
|
moveSensitivity(_moveSensitivity),
|
||||||
mouseSensitivity(mouseSensitivity),
|
mouseSensitivity(_mouseSensitivity),
|
||||||
up(false), down(false), left(false), right(false),
|
up(false), down(false), left(false), right(false),
|
||||||
pageUp(false), pageDown(false)
|
pageUp(false), pageDown(false)
|
||||||
{
|
{
|
||||||
|
@ -207,11 +207,11 @@ void Camera::keyboard(const SDL_KeyboardEvent &eventKey) {
|
||||||
break;
|
break;
|
||||||
case 's':
|
case 's':
|
||||||
if (eventKey.type != SDL_KEYDOWN) break;
|
if (eventKey.type != SDL_KEYDOWN) break;
|
||||||
moveDist = std::min(50000,std::max(moveDist+1, moveDist*10/9));
|
moveSensitivity = std::min(50000,std::max(moveSensitivity+1, moveSensitivity*10/9));
|
||||||
break;
|
break;
|
||||||
case 'x':
|
case 'x':
|
||||||
if (eventKey.type != SDL_KEYDOWN) break;
|
if (eventKey.type != SDL_KEYDOWN) break;
|
||||||
moveDist = std::max(10, moveDist*9/10);
|
moveSensitivity = std::max(10, moveSensitivity*9/10);
|
||||||
break;
|
break;
|
||||||
case 'p': // _Print _Position
|
case 'p': // _Print _Position
|
||||||
if (eventKey.type != SDL_KEYDOWN) break;
|
if (eventKey.type != SDL_KEYDOWN) break;
|
||||||
|
@ -225,7 +225,7 @@ void Camera::keyboard(const SDL_KeyboardEvent &eventKey) {
|
||||||
}
|
}
|
||||||
|
|
||||||
void Camera::animation(int elapsedTime) {
|
void Camera::animation(int elapsedTime) {
|
||||||
float diff = ((float)(elapsedTime+1)/1000.f)*(float)moveDist;
|
float diff = ((float)(elapsedTime+1)/1000.f)*(float)moveSensitivity;
|
||||||
|
|
||||||
if(up)
|
if(up)
|
||||||
cameraCenter = cameraCenter + Vertex::fromSpherical(diff, yAngle, xAngle);
|
cameraCenter = cameraCenter + Vertex::fromSpherical(diff, yAngle, xAngle);
|
||||||
|
|
Loading…
Reference in New Issue
Block a user