PartDesign Workbench/cs


Pracovní plocha Část je určena k tomu aby poskytovala nástroje pro modelování komplexních pevných částí a je založena na Metodologii editace vlastností. Je komplikovaně spojen s Náčrtovou pracovní plochou.

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PartDesign Example.png

Základní postup práce

Náčrt je stavební blok pro vytváření a editování částí těles. Pracovní postup může být shrnut následovně: nejdříve je vytvořen 2D náčrt, potom je použit nástroj na vytvoření tělesa. V tom okamžiku jsou dostupné následující nástroje:

V budoucích verzích jsou plánovány další nástroje.

Velmi důležitý v pracovní ploše Díly je koncept podpora náčrtu. Náčrty mohou být vytvořeny ve standardních rovinách (XY, XZ, YZ a v rovinách rovnoběžných k nim) nebo na povrchu existujícího tělesa. V tomto posledním případě se těleso stává podpůrným náčrtem. Některé nástroje budou pracovat pouze s náčrty které mají podpůrné těleso, např. Pocket (Kapsa) - bez podpůrného tělesa by nebylo z čeho odebírat materiál!

Po tom co je vytvořena konstrukce tělesa, může být modifikována pomocí zkosení a zaoblení nebo transformována, např. zrcadlena nebo vzorována.

Pracovní plocha Díly je yrčena k vytváření samostatného spojeného tělesa. Pro vícenásobná tělesa je vhodnější Sestavovací pracovní plocha.

Nástroje

Nástroje pracovní plochy Díly jsou umístěny v menu Part Design (Návrh dílu), které se zobrazí když natáhnete modul Part Design (Návrh dílu).

Zahrnují nástroje Náčrtová pracovní plocha, protože modul Part Design (Návrh dílu) na ní závisí.

Nástroje pro náčrty

Sketcher Geometries

These are tools for creating objects.

Sketcher Constraints

Constraints are used to set rules between sketch elements, and to lock the sketch along the vertical and horizontal axes.

Other

Nástroje pracovní plochy Díly

Construction tools

These are tools for creating solid objects or removing material from an existing solid object.

Modification tools

These are tools for modifying existing objects. They will allow you to choose which object to modify.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

Další

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Hlavní vlastnosti

Properties

There are two types of feature properties, accessible through tabs at the bottom of the Property editor:

VIEWView : properties related to the visual display of the object.
DATAData : properties related to the physical parameters of an object.

View

PartDesign Revolution en 03.png

Base




Data

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Base DATAAngle : The argument Angle, indicates the angle that will be used with the option Axis (below). Here, an angle is defined, the angle on the axis, is set with the option Axis.
The object takes the specified angle around the specified axis.
An example, if you create an object with a required revolution should be rotate functionality of a certain amount, in order to enable it to take the same angle that another element existing.

DATAAxis : This option specifies the axis/axes to rotate the created object. The exact value of rotation comes from the angle (see above) option.
This option takes three arguments, these arguments, are transmitted in the form of numbers, x, y or z. Adding a value, more of an axis, will the rotation to each specified axis angle.
For example, with a Angle of 15 ° : specifying, 1.0 for x and 2.0 for y, will rotate 15 ° and 30 ° in the y-axis and the x-axis (final position),

DATABase : This option specifies the offset in either axes x, y, or z, and accept any number as the argument for each field.

DATALabel : The Label is the name given to the operation, this name can be changed at convenience.

DATAPlacement : [(0.00 0.00 1.00);0.00;(0.00 0.00 0.00)] Summary below data. Every feature has a placement that can be controlled through the Data Properties table. It controls the placement of the part with respect to the coordinate system. NOTE: The placement options do not affect the physical dimensions of the feature, but merely its position in space!
If you select the title Placement Options Placement, a button with tree small points appears, clicking this button ..., you have access to the options window Tasks_Placement.

DATAAngle : The Angle argument specifies the angle to be used with the axis option (below). An angle is set here, and the axis that the angle acts upon is set with the axis option. The feature is rotated by the specified angle, about the specified axis. A usage example might be if you created a revolution feature as required, but then needed to rotate the whole feature by some amount, in order to allow it to line-up with another pre-existing feature.

DATAAxis : This option specifies the axis/axes about which the created feature is to be rotated. The exact value of rotation comes from the angle option (above). This option takes three arguments, which are passed as numbers to either the x, y, or z boxes in the tool. Adding a value to more than one of the axes will cause the part to be rotated by the angle in each axis. For example, with an angle of 15° set, specifying a value of 1.0 for x, and 2.0 for y will cause the finished part to be rotated 15° in the x-axis AND 30° in the y-axis.

DATAPosition : This option specifies the base point to which all dimensions refer. This option takes three arguments, which are passed as numbers to either the x, y, or z boxes in the tool. Adding a value to more than one of the boxes will cause the part to be translated by the number of units along the corresponding axis.

PS: The displayed properties can vary, depending on the tool used.

Body Visibility Management

A body will present by default its most recent feature to the outside. This feature is defined by default as the tip. A good analogy is the expression the tip of the iceberg: only the tip is visible above the water, most of the iceberg's mass (the other features) is hidden. As a new feature is added to the body, visibility of the previous feature is turned off, and the new feature becomes the tip.

There can only be one feature visible at a time. It is possible to toggle the visibility of any feature in the body, by selecting it in the Model tree and pressing the spacebar, in effect going back in the history of the body.

Body Origin

The body has an Origin which consists of reference planes (XY, XZ, YZ) and axes (X, Y, Z) that can be used by sketches and features. Sketches can be attached to Origin planes, and they no longer need to be mapped to planar faces for features based on them to be added or subtracted from the model.

Moving and Reordering Objects

It is possible to temporarily redefine the tip to a feature in the middle of the Body tree to insert new objects (features, sketches or datum geometry). It is also possible to reorder features under a Body, or to move them to a different Body. Select the object and right-click to get a contextual menu that will offer both options. The operation may be prevented if the object has dependencies in the source Body, such as being attached to a face. To move a sketch to another Body, it should not contain links to external geometry.

Datum Geometry

Datum geometry consists of custom planes, lines, points or externally linked shapes. They can be created for use as reference by sketches and features. There is a multitude of attachment possibilities for datums.

Cross-referencing

It is possible to cross-reference elements from a body in another body via datums. For example the datum shape binder allows to copy over faces from a body as reference in another one. This should make it easy to build a box with fitting cover in two different bodies. FreeCAD helps you to not accidentally link to other bodies and queries your intent.

Attachment

Object attachment is not a specific PartDesign tool, but rather a Part utility introduced in v0.17 that can be found in the Part menu. It is heavily used in the PartDesign workbench to attach sketches and reference geometry to the standard planes and axes of the Body. Very extensive ways of creating datum points, lines and planes are available. Optional attachment offset parameters make this tool very versatile.

More info can be found in the Attachment page.

Advice for creating stable models

The idea of parametric modeling implies that you can change the values of certain parameters and subsequent steps are changed according to the new values. However, when severe changes are made, the model can break. Compared to previous FreeCAD versions breaking can be minimized when you respect the following design principles:

The Tools

The Part Design tools are all located in the Part Design menu and the PartDesign toolbar that appear when you load the Part Design workbench.


Structure tools

These are tools to organize the Model tree.


Part Design Helper tools

Part Design Modeling tools

Datum tools

Additive tools

These are tools for creating base features or adding material to an existing solid body.

Subtractive tools

These are tools for subtracting material from an existing body.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

Dress-up tools

These tools apply a treatment to the selected edges or faces.

Boolean

Extras

Some additional functionality found in the Part Design menu:

Contextual Menu tools

Preferences

Tutorials

Links


Online version: "http://www.freecadweb.org/wiki/index.php?title=PartDesign_Workbench/cs&oldid=289966"

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