PartDesign Workbench/pl


Celem Warsztatu Part Design jest dostarczenie narzędzi do modelowania złożonych brył części i jest opart o metodykę edycji Cech. Jest on głęboko połączony z Warsztatem Szkicownika.

Ta strona wiki została napisana w oparciu o wersję v0.12 FreeCAD-a. Wcześnienie wersje nie posiadają większości narzędzi Warsztatu Part Design. By uzyskać dostęp do wszystkich aktualnych funkcji Part Design udaj się na stronę Pobieranie by zaktualizować twoją wersję programu.

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Podstawowy przebieg pracy

Szkic jest "budulcem" do tworzenie i edycji części bryłowych. Przebieg pracy można podsumować w następujący sposób: najpierw tworzony jest szkic zawierający geometrię 2D, potem na szkicu używane jest narzędzie tworzenia brył. W tym momencie dostępnymi narzędziami są:

W przyszłych wydaniach planowane są kolejne narzędzia

While the Part Workbench and other FreeCAD workbenches construct models by combining shapes together, the PartDesign workbench uses features. A feature is an operation that modifies the shape of a model.

The first feature is commonly called the base feature. As more features are added to the model, each feature takes the shape of the previous one and adds or removes matter, creating linear dependencies from one feature to the next. In effect, this methodology mimics a common manufacturing process: a block is cut on one side, then on another side, holes are added, then rounds, etc.

All features are listed sequentially in the Model tree and can be edited at any time, with the last feature at the bottom representing the final part.

Narzędzia

Narzędzia Part Design znajdują się w menu Part Design pojawiającym się po załadowaniu modułu Part Design.

Zawierają one narzędzia Warsztatu Szkicownika, gdyż moduł Part Design jest od nich zależny.

Narzędzia Szkicownika

Sketcher Geometries

These are tools for creating objects.

Sketcher Constraints

Constraints are used to define lengths, set rules between sketch elements, and to lock the sketch along the vertical and horizontal axes. Some constraints require the Helper constraints

Not associated with numeric data

Associated with numeric data

For these constraints you can use the expressions. The data may be taken from a spreadsheet.


Other


Preferences


Narzędzia Part Design

Construction tools

These are tools for creating solid objects or removing material from an existing solid object.

Modification tools

These are tools for modifying existing objects. They will allow you to choose which object to modify.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

Boolean tools

These are tools for create boolean operation with two or more bodies

Body

The Body is a container that groups a sequence of features forming a single contiguous solid.

What is a single contiguous solid? It is an object like a casting or something machined from a single block of metal. If the object involves nails, screws, glue or welding, it is not a single contiguous solid. As a practical example, a wooden chair would be made of multiple bodies, with one for each of its sub-components (legs, slats, seat, etc).

Body Visibility Management

A body will present by default its most recent feature to the outside. This feature is defined by default as the tip. A good analogy is the expression the tip of the iceberg: only the tip is visible above the water, most of the iceberg's mass (the other features) is hidden. As a new feature is added to the body, visibility of the previous feature is turned off, and the new feature becomes the tip.

There can only be one feature visible at a time. It is possible to toggle the visibility of any feature in the body, by selecting it in the Model tree and pressing the spacebar, in effect going back in the history of the body.

Body Origin

The body has an Origin which consists of reference planes (XY, XZ, YZ) and axes (X, Y, Z) that can be used by sketches and features. Sketches can be attached to Origin planes, and they no longer need to be mapped to planar faces for features based on them to be added or subtracted from the model.

Moving and Reordering Objects

It is possible to temporarily redefine the tip to a feature in the middle of the Body tree to insert new objects (features, sketches or datum geometry). It is also possible to reorder features under a Body, or to move them to a different Body. Select the object and right-click to get a contextual menu that will offer both options. The operation may be prevented if the object has dependencies in the source Body, such as being attached to a face. To move a sketch to another Body, it should not contain links to external geometry.

Datum Geometry

Datum geometry consists of custom planes, lines, points or externally linked shapes. They can be created for use as reference by sketches and features. There is a multitude of attachment possibilities for datums.

Cross-referencing

It is possible to cross-reference elements from a body in another body via datums. For example the datum shape binder allows to copy over faces from a body as reference in another one. This should make it easy to build a box with fitting cover in two different bodies. FreeCAD helps you to not accidentally link to other bodies and queries your intent.

Attachment

Object attachment is not a specific PartDesign tool, but rather a Part utility introduced in v0.17 that can be found in the Part menu. It is heavily used in the PartDesign workbench to attach sketches and reference geometry to the standard planes and axes of the Body. Very extensive ways of creating datum points, lines and planes are available. Optional attachment offset parameters make this tool very versatile.

More info can be found in the Attachment page.

Advice for creating stable models

The idea of parametric modeling implies that you can change the values of certain parameters and subsequent steps are changed according to the new values. However, when severe changes are made, the model can break. Compared to previous FreeCAD versions breaking can be minimized when you respect the following design principles:

The Tools

The Part Design tools are all located in the Part Design menu and the PartDesign toolbar that appear when you load the Part Design workbench.


Structure tools

These are tools to organize the Model tree.


Part Design Helper tools

Part Design Modeling tools

Datum tools

Additive tools

These are tools for creating base features or adding material to an existing solid body.

Subtractive tools

These are tools for subtracting material from an existing body.

Transformation tools

These are tools for transforming existing features. They will allow you to choose which features to transform.

Dress-up tools

These tools apply a treatment to the selected edges or faces.

Boolean

Extras

Some additional functionality found in the Part Design menu:

Contextual Menu tools

Preferences

Tutorials

Links


Online version: "http://www.freecadweb.org/wiki/index.php?title=PartDesign_Workbench/pl&oldid=289952"

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